Growth Metrics

Roblox (RBLX) Cost of Revenue (2020 - 2025)

Roblox's Cost of Revenue history spans 6 years, with the latest figure at -$104.8 million for Q4 2025.

  • For Q4 2025, Cost of Revenue fell 12.05% year-over-year to -$104.8 million; the TTM value through Dec 2025 reached $246.2 million, up 41.33%, while the annual FY2025 figure was $246.2 million, 41.33% up from the prior year.
  • Cost of Revenue for Q4 2025 was -$104.8 million at Roblox, down from $67.1 million in the prior quarter.
  • Across five years, Cost of Revenue topped out at $551.2 million in Q4 2023 and bottomed at -$104.8 million in Q4 2025.
  • The 5-year median for Cost of Revenue is $128.2 million (2021), against an average of $134.4 million.
  • The largest annual shift saw Cost of Revenue soared 911.16% in 2021 before it plummeted 116.98% in 2024.
  • A 5-year view of Cost of Revenue shows it stood at $152.0 million in 2021, then soared by 202.62% to $460.0 million in 2022, then grew by 19.83% to $551.2 million in 2023, then tumbled by 116.98% to -$93.6 million in 2024, then decreased by 12.05% to -$104.8 million in 2025.
  • Per Business Quant, the three most recent readings for RBLX's Cost of Revenue are -$104.8 million (Q4 2025), $67.1 million (Q3 2025), and $236.1 million (Q2 2025).