Growth Metrics

Roblox (RBLX) Cost of Revenue (2020 - 2025)

Roblox (RBLX) has disclosed Cost of Revenue for 6 consecutive years, with $315.0 million as the latest value for Q4 2025.

  • Quarterly Cost of Revenue rose 44.01% to $315.0 million in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $666.0 million through Dec 2025, up 31.77% year-over-year, with the annual reading at $1.1 billion for FY2025, 33.84% up from the prior year.
  • Cost of Revenue hit $315.0 million in Q4 2025 for Roblox, up from $67.1 million in the prior quarter.
  • In the past five years, Cost of Revenue ranged from a high of $315.0 million in Q4 2025 to a low of -$331.0 million in Q4 2023.
  • Historically, Cost of Revenue has averaged $81.2 million across 5 years, with a median of $114.0 million in 2021.
  • Biggest five-year swings in Cost of Revenue: skyrocketed 911.16% in 2021 and later plummeted 289.34% in 2022.
  • Year by year, Cost of Revenue stood at $152.0 million in 2021, then tumbled by 289.34% to -$287.8 million in 2022, then decreased by 15.02% to -$331.0 million in 2023, then skyrocketed by 166.09% to $218.7 million in 2024, then skyrocketed by 44.01% to $315.0 million in 2025.
  • Business Quant data shows Cost of Revenue for RBLX at $315.0 million in Q4 2025, $67.1 million in Q3 2025, and $236.1 million in Q2 2025.