GCL Global Holdings GCLWW

NASDAQ GCLWW
$0.02 -0.01 (-33.67%)
At close: Sep 8, 2026 · 4:00 PM EDT
Key Stats
Market Cap2.55 Mn
P/E-0.10
P/S0.01
Div. Yield0.00
Total Debt (Qtr)53,980.65 Bn
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About

GCL Global Holdings Ltd is a developer, distributor, marketer, and publisher of video games and other entertainment content. The company operates across Asia, Europe, the U. S., and Latin America, selling physical and digital copies of video games through retailers and online channels. It generates revenue primarily from the sale of games on consoles such as Sony PlayStation, Microsoft Xbox, Nintendo Switch, and personal computers, as well as game activation keys delivered…

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Sectors: Technology Communication Services Sector rationale The company's primary revenue driver (over 86.8%) comes from the distribution and publishing of video games, which falls under the Video Games and Digital Marketplaces industries within the Technology sector. A secondary sector is justified because the company operates a distinct business line providing video marketing campaigns and social media advertising services for SMEs and government agencies, which aligns with the Advertising Agencies industry in Communication Services. Industries: Video Games Video Games Primary The company is a developer, publisher, and distributor of video games, generating the vast majority of its revenue (86.8%) from the sale of titles like Black Myth: Wukong and Grand Theft Auto on consoles and PC. It operates a publishing segment that co-publishes games with international studios and a distribution segment selling physical and digital copies. Technology Distribution Technology Distribution Secondary GCL operates as a major distributor of third-party games, utilizing a network of over 2,100 physical and online stores via Epicsoft Asia to resell titles from publishers like Sega and Take-Two. Advertising Agencies Advertising Agencies Secondary The company provides customized marketing strategies, video production, and social media advertising services for small and medium-sized enterprises and government agencies through its Titan Digital Media arm. Classified using BQ-MICS CIK: 0002002045

Geographical Breakdown of Revenue (2026)

Peer group

Peer Comparison

Companies in the Video Games
S.No. Ticker Company matchMarket CapP/EP/STotal Debt (Qtr)
1 EA ELECTRONIC ARTS INC. primary52.84 Bn48.796.741.49 Bn
2 TTWO Take Two Interactive Software Inc primary39.05 Bn-121.885.843.15 Bn
3 RBLX Roblox Corp primary31.53 Bn-31.265.541.01 Bn
4 NETTF NetEase, Inc. primary13.75 Bn2.950.821.85 Bn
5 NCTY The9 LTD primary3.10 Bn68.05312.380.02 Bn
6 PLTK Playtika Holding Corp. primary0.85 Bn-3.030.302.58 Bn
7 DDI DoubleDown Interactive Co., Ltd. primary0.63 Bn5.051.660.03 Bn
8 GRVY GRAVITY Co., Ltd. primary0.50 Bn8,451.091,258.85-