Electronic Arts is a global leader in digital interactive entertainment. The company develops markets publishes and delivers games content and services that can be experienced on game consoles personal computers and mobile devices. It focuses on building games and experiences that grow global online communities around key franchises deepening engagement through interactive storytelling tied to intellectual property and harnessing its communities to expand gameplay beyond the…
Electronic Arts is a global leader in digital interactive entertainment. The company develops markets publishes and delivers games content and services that can be experienced on game consoles personal computers and mobile devices. It focuses on building games and experiences that grow global online communities around key franchises deepening engagement through interactive storytelling tied to intellectual property and harnessing its communities to expand gameplay beyond the core title. Electronic Arts creates titles across genres including sports racing first person shooter action role playing and simulation.
Electronic Arts generates revenue from the sale of full game titles and from live services that include extra content subscription offerings and other revenue streams outside of the initial game purchase. In fiscal year 2025 digital live services and other net revenue accounted for seventy three percent of total net revenue. The company distributes its console games through partners such as Sony and Microsoft receiving wholesale prices or royalties on sales. Mobile applications are distributed via Apple and Google storefronts while PC titles are offered through the EA app Steam and other online download stores. Electronic Arts also partners with companies such as Tencent Holdings Limited Nexon Co Ltd and Garena Online Private Limited to publish its free to play games in certain territories. Revenue from the EA SPORTS FC franchise and the American football franchise is material to the business.
Electronic Arts holds a strong position in the interactive entertainment industry due to its creative talent broad portfolio of owned and licensed intellectual property technological foundation and its network of hundreds of millions of players. The market is intensely competitive with rivals ranging from large diversified companies that have expanded their gaming capabilities to new entrants and providers of other entertainment forms such as movies television social media and music. Competitive advantages stem from the company's ability to attract and retain top developers its reputation for quality and innovation its brand recognition and its investments in emerging technologies such as artificial intelligence to accelerate production and create new experiences.
Electronic Arts serves a diverse customer base that includes hundreds of millions of individual players across consoles personal computers and mobile devices. The company also sells through distribution partners such as Sony Microsoft Apple Google Tencent Holdings Limited Nexon Co Ltd and Garena Online Private Limited. Additionally its packaged games are offered by mass market retailers and specialty stores worldwide.
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Sector: Communication Services Industry: Electronic Gaming & Multimedia CIK: 0000712515