Sports Entertainment Gaming Global (SEGG) Intangibles (2020 - 2025)
Sports Entertainment Gaming Global (SEGG) posted Intangibles of $14.65 million for Q4 2025, up 16.5% from $12.57 million a year earlier but down 51.3% from the prior quarter.
Sports Entertainment Gaming Global (SEGG) Intangibles (2020 - 2025) Analysis & Trends
Since Q4 2020, Sports Entertainment Gaming Global has reported Intangibles for 17 quarters.
- Annual Intangibles shows a five-year compound annual growth rate of 35.5% (FY2020 to FY2025).
- In prior years, Sports Entertainment Gaming Global's Intangibles was $12.57 million in FY2024 (-28.9%), $17.68 million in FY2023 (-26.3%), $23.98 million in FY2022 (-16.5%) and $28.71 million in FY2021 (+794.1%).
- Quarterly Intangibles has run from a low of $11.68 million in Q2 2025 to a high of $30.11 million in Q3 2025 over five years.
- On a year-over-year basis, Intangibles increased in two of the last seven quarters, with an average decline of 1.4%.
- The strongest year-over-year quarter for Intangibles in the past five years was Q4 2021, with growth of 794.1%; the weakest was Q4 2024, with a decline of 28.9%.
- According to Business Quant data, Intangibles for the three prior quarters was $30.11 million (Q3 2025), $11.68 million (Q2 2025) and $12.78 million (Q1 2025).
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Intangibles (Qtr) |
|---|---|---|---|---|---|
| 1 | Alphabet | 4,180.92 Bn | 3,938.44 Bn | 73.85 Bn | 9.11 Bn |
| 2 | Meta Platforms | 1,847.76 Bn | 1,550.28 Bn | 49.47 Bn | - |
| 3 | Netflix | 289.73 Bn | 249.92 Bn | 6.52 Bn | - |
| 4 | Alibaba Group Holding | 249.81 Bn | 67.68 Bn | 15.11 Bn | 2.46 Bn |
| 5 | Shopify | 192.08 Bn | 169.26 Bn | 1.71 Bn | 27.00 Mn |
| 6 | Uber Technologies | 139.76 Bn | 111.74 Bn | 6.38 Bn | 1.13 Bn |
| 7 | Booking Holdings | 122.41 Bn | 55.46 Bn | - | 852.00 Mn |
| 8 | PDD Holdings | 110.94 Bn | -140.99 Bn | 9.45 Bn | 2.00 Mn |
| 9 | Spotify Technology | 100.32 Bn | 57.56 Bn | 1.86 Bn | 41.85 Mn |
| 10 | Sports Entertainment Gaming Global | 1.17 Mn | 1.12 Mn | - | 14.65 Mn |
Historic Data
| Date | Value |
|---|---|
| Dec 31, 2025 | 14.65 Mn |
| Sep 30, 2025 | 30.11 Mn |
| Jun 30, 2025 | 11.68 Mn |
| Mar 31, 2025 | 12.78 Mn |
| Dec 31, 2024 | 12.57 Mn |
| Sep 30, 2024 | 14.99 Mn |
| Jun 30, 2024 | 15.23 Mn |
| Mar 31, 2024 | 16.40 Mn |
| Dec 31, 2023 | 17.68 Mn |
| Sep 30, 2023 | 19.85 Mn |
| Jun 30, 2023 | 21.22 Mn |
| Dec 31, 2022 | 23.98 Mn |
| Sep 30, 2022 | 25.42 Mn |
| Jun 30, 2022 | 27.21 Mn |
| Mar 31, 2022 | 28.50 Mn |
| Dec 31, 2021 | 28.71 Mn |
| Dec 31, 2020 | 3.21 Mn |
Sports Entertainment Gaming Global Intangibles API
Pull this series into your own models, spreadsheets and apps with the Business Quant
Historical Metrics API. The request below matches the chart above — change the
frequency, period or values and it follows. Swap YOUR_API_KEY for your own key.
https://data.businessquant.com/historic?slug=intangibles&ticker=SEGG&period=max&api_key=YOUR_API_KEY
import requests
url = "https://data.businessquant.com/historic"
params = {"slug": "intangibles", "ticker": "SEGG", "period": "max", "api_key": "YOUR_API_KEY"}
data = requests.get(url, params=params).json()
const res = await fetch("https://data.businessquant.com/historic?slug=intangibles&ticker=SEGG&period=max&api_key=YOUR_API_KEY");
const data = await res.json();