Gaming was Sports Entertainment Gaming Global’s largest product and service line in fiscal 2022, bringing in $4.85M of $6.78M (72%).
| Product and Service | FY 2020 | FY 2021 | FY 2022 |
|---|---|---|---|
| Gaming | $3.07M | $8.51M | $4.85M |
| Other | $4.39M | $7.90M | $1.93M |
| Total | $7.46M | $16.41M | $6.78M |
Sports Entertainment Gaming Global brought in $6.78M from its two product and service lines in fiscal 2022, the year ended December 31, 2022. That was down 58.7% from $16.41M in fiscal 2021. Gaming was the largest at $4.85M (71.6%), ahead of Other at $1.93M (28.4%).
Compared with fiscal 2021, Gaming fell 43.0% to $4.85M and Other fell 75.6% to $1.93M. From fiscal 2020 to 2022, combined revenue from these lines fell from $7.46M to $6.78M, a compound annual decline of 4.7%. Gaming's share of the total rose from 41.1% to 71.6%.
Sports Entertainment Gaming Global (SEGG) reports its revenue by product and service. In fiscal 2022, Gaming was its largest product and service line, bringing in $4.85M (71.6% of the total), followed by Other at $1.93M (28.4%).
Gaming was Sports Entertainment Gaming Global's largest product and service line in fiscal 2022, bringing in $4.85M, or 71.6% of the $6.78M total across its two product and service lines.
Every figure comes from Sports Entertainment Gaming Global's annual financial filings, as reported. Each line keeps the name Sports Entertainment Gaming Global gives it, and years follow its fiscal calendar.
Sports Entertainment Gaming Global's revenue by product and service goes back to fiscal 2020, with figures through fiscal 2022. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.