Roblox (RBLX) Other Non-Current Liabilities (2020 - 2025)
Roblox's Other Non-Current Liabilities history spans 6 years, with the latest figure at $82.3 million for Q4 2025.
- For Q4 2025, Other Non-Current Liabilities rose 37.89% year-over-year to $82.3 million; the TTM value through Dec 2025 reached $82.3 million, up 37.89%, while the annual FY2025 figure was $82.3 million, 37.89% up from the prior year.
- Other Non-Current Liabilities for Q4 2025 was $82.3 million at Roblox, up from $80.6 million in the prior quarter.
- Across five years, Other Non-Current Liabilities topped out at $82.3 million in Q4 2025 and bottomed at $13000.0 in Q2 2022.
- The 5-year median for Other Non-Current Liabilities is $14.5 million (2023), against an average of $26.9 million.
- The largest annual shift saw Other Non-Current Liabilities plummeted 99.43% in 2022 before it skyrocketed 122238.46% in 2023.
- A 5-year view of Other Non-Current Liabilities shows it stood at $1.4 million in 2021, then surged by 663.64% to $10.8 million in 2022, then surged by 107.68% to $22.3 million in 2023, then skyrocketed by 167.41% to $59.7 million in 2024, then skyrocketed by 37.89% to $82.3 million in 2025.
- Per Business Quant, the three most recent readings for RBLX's Other Non-Current Liabilities are $82.3 million (Q4 2025), $80.6 million (Q3 2025), and $66.3 million (Q2 2025).