Growth Metrics

Roblox (RBLX) Other Non-Current Liabilities (2020 - 2025)

Roblox (RBLX) has disclosed Other Non-Current Liabilities for 6 consecutive years, with $82.3 million as the latest value for Q4 2025.

  • Quarterly Other Non-Current Liabilities rose 37.89% to $82.3 million in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $82.3 million through Dec 2025, up 37.89% year-over-year, with the annual reading at $82.3 million for FY2025, 37.89% up from the prior year.
  • Other Non-Current Liabilities hit $82.3 million in Q4 2025 for Roblox, up from $80.6 million in the prior quarter.
  • In the past five years, Other Non-Current Liabilities ranged from a high of $82.3 million in Q4 2025 to a low of $13000.0 in Q2 2022.
  • Historically, Other Non-Current Liabilities has averaged $26.9 million across 5 years, with a median of $14.5 million in 2023.
  • Biggest five-year swings in Other Non-Current Liabilities: tumbled 99.43% in 2022 and later surged 122238.46% in 2023.
  • Year by year, Other Non-Current Liabilities stood at $1.4 million in 2021, then soared by 663.64% to $10.8 million in 2022, then soared by 107.68% to $22.3 million in 2023, then surged by 167.41% to $59.7 million in 2024, then surged by 37.89% to $82.3 million in 2025.
  • Business Quant data shows Other Non-Current Liabilities for RBLX at $82.3 million in Q4 2025, $80.6 million in Q3 2025, and $66.3 million in Q2 2025.