Roblox (RBLX) Other Non-Current Assets (2020 - 2025)
Roblox's Other Non-Current Assets history spans 6 years, with the latest figure at $448.2 million for Q4 2025.
- For Q4 2025, Other Non-Current Assets rose 3190.76% year-over-year to $448.2 million; the TTM value through Dec 2025 reached $448.2 million, up 3190.76%, while the annual FY2025 figure was $448.2 million, 3190.76% up from the prior year.
- Other Non-Current Assets for Q4 2025 was $448.2 million at Roblox, up from $19.9 million in the prior quarter.
- Across five years, Other Non-Current Assets topped out at $448.2 million in Q4 2025 and bottomed at $2.9 million in Q4 2021.
- The 5-year median for Other Non-Current Assets is $125.6 million (2021), against an average of $156.4 million.
- The largest annual shift saw Other Non-Current Assets plummeted 97.42% in 2021 before it skyrocketed 6453.92% in 2023.
- A 5-year view of Other Non-Current Assets shows it stood at $2.9 million in 2021, then skyrocketed by 47.39% to $4.3 million in 2022, then surged by 6453.92% to $283.3 million in 2023, then plummeted by 95.19% to $13.6 million in 2024, then surged by 3190.76% to $448.2 million in 2025.
- Per Business Quant, the three most recent readings for RBLX's Other Non-Current Assets are $448.2 million (Q4 2025), $19.9 million (Q3 2025), and $350.1 million (Q2 2025).