Growth Metrics

Roblox (RBLX) Other Non-Current Assets (2020 - 2025)

Roblox (RBLX) has disclosed Other Non-Current Assets for 6 consecutive years, with $448.2 million as the latest value for Q4 2025.

  • Quarterly Other Non-Current Assets rose 3190.76% to $448.2 million in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $448.2 million through Dec 2025, up 3190.76% year-over-year, with the annual reading at $448.2 million for FY2025, 3190.76% up from the prior year.
  • Other Non-Current Assets hit $448.2 million in Q4 2025 for Roblox, up from $19.9 million in the prior quarter.
  • In the past five years, Other Non-Current Assets ranged from a high of $448.2 million in Q4 2025 to a low of $2.4 million in Q3 2022.
  • Historically, Other Non-Current Assets has averaged $148.1 million across 5 years, with a median of $132.3 million in 2021.
  • Biggest five-year swings in Other Non-Current Assets: plummeted 97.27% in 2022 and later soared 9943.0% in 2023.
  • Year by year, Other Non-Current Assets stood at $137.5 million in 2021, then skyrocketed by 63.7% to $225.1 million in 2022, then grew by 25.85% to $283.3 million in 2023, then tumbled by 95.19% to $13.6 million in 2024, then soared by 3190.76% to $448.2 million in 2025.
  • Business Quant data shows Other Non-Current Assets for RBLX at $448.2 million in Q4 2025, $19.9 million in Q3 2025, and $20.9 million in Q2 2025.