Roblox (RBLX) Non-Current Deffered Revenue (2020 - 2025)
Roblox's Non-Current Deffered Revenue history spans 6 years, with the latest figure at $2.3 billion for Q4 2025.
- For Q4 2025, Non-Current Deffered Revenue rose 49.14% year-over-year to $2.3 billion; the TTM value through Dec 2025 reached $2.3 billion, up 49.14%, while the annual FY2025 figure was $2.3 billion, 49.14% up from the prior year.
- Non-Current Deffered Revenue for Q4 2025 was $2.3 billion at Roblox, up from $2.0 billion in the prior quarter.
- Across five years, Non-Current Deffered Revenue topped out at $2.3 billion in Q4 2025 and bottomed at $528.9 million in Q1 2021.
- The 5-year median for Non-Current Deffered Revenue is $1.2 billion (2023), against an average of $1.2 billion.
- The largest annual shift saw Non-Current Deffered Revenue skyrocketed 77.57% in 2022 before it increased 14.11% in 2024.
- A 5-year view of Non-Current Deffered Revenue shows it stood at $616.8 million in 2021, then surged by 77.57% to $1.1 billion in 2022, then grew by 25.38% to $1.4 billion in 2023, then rose by 14.11% to $1.6 billion in 2024, then surged by 49.14% to $2.3 billion in 2025.
- Per Business Quant, the three most recent readings for RBLX's Non-Current Deffered Revenue are $2.3 billion (Q4 2025), $2.0 billion (Q3 2025), and $1.7 billion (Q2 2025).