GameStop (GME) Other Non-Current Liabilities (2016 - 2026)
GameStop (GME) has disclosed Other Non-Current Liabilities for 18 consecutive years, with $15.1 million as the latest value for Q1 2026.
- Quarterly Other Non-Current Liabilities fell 37.34% to $15.1 million in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $15.1 million through Jan 2026, down 37.34% year-over-year, with the annual reading at $15.1 million for FY2026, 37.34% down from the prior year.
- Other Non-Current Liabilities for Q1 2026 was $15.1 million at GameStop, down from $18.1 million in the prior quarter.
- The five-year high for Other Non-Current Liabilities was $137.7 million in Q2 2022, with the low at $15.1 million in Q1 2026.
- Average Other Non-Current Liabilities over 5 years is $49.9 million, with a median of $31.6 million recorded in 2024.
- The sharpest move saw Other Non-Current Liabilities skyrocketed 578.33% in 2022, then crashed 71.47% in 2023.
- Over 5 years, Other Non-Current Liabilities stood at $110.4 million in 2022, then plummeted by 71.47% to $31.5 million in 2023, then surged by 30.48% to $41.1 million in 2024, then tumbled by 55.96% to $18.1 million in 2025, then fell by 16.57% to $15.1 million in 2026.
- According to Business Quant data, Other Non-Current Liabilities over the past three periods came in at $15.1 million, $18.1 million, and $18.4 million for Q1 2026, Q4 2025, and Q3 2025 respectively.