Growth Metrics

GameStop (GME) Other Non-Current Liabilities (2016 - 2026)

GameStop has reported Other Non-Current Liabilities over the past 18 years, most recently at $15.1 million for Q1 2026.

  • Quarterly Other Non-Current Liabilities fell 37.34% to $15.1 million in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $15.1 million through Jan 2026, down 37.34% year-over-year, with the annual reading at $15.1 million for FY2026, 37.34% down from the prior year.
  • Other Non-Current Liabilities was $15.1 million for Q1 2026 at GameStop, down from $18.1 million in the prior quarter.
  • Over five years, Other Non-Current Liabilities peaked at $137.7 million in Q2 2022 and troughed at $15.1 million in Q1 2026.
  • The 5-year median for Other Non-Current Liabilities is $31.6 million (2024), against an average of $49.9 million.
  • Year-over-year, Other Non-Current Liabilities soared 578.33% in 2022 and then tumbled 71.47% in 2023.
  • A 5-year view of Other Non-Current Liabilities shows it stood at $110.4 million in 2022, then tumbled by 71.47% to $31.5 million in 2023, then soared by 30.48% to $41.1 million in 2024, then crashed by 55.96% to $18.1 million in 2025, then dropped by 16.57% to $15.1 million in 2026.
  • Per Business Quant, the three most recent readings for GME's Other Non-Current Liabilities are $15.1 million (Q1 2026), $18.1 million (Q4 2025), and $18.4 million (Q3 2025).