Hardware & Accessories was GameStop’s largest product and service line in fiscal 2026, bringing in $1.84B of $3.63B (51%).
| Product and Service | FY 2010 | FY 2011 | FY 2012 | FY 2013 | FY 2014 | FY 2015 | FY 2016 | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 | FY 2026 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| New Video Game Software | — | — | — | — | |||||||||||||
| Hardware & Accessories | $3.14B | $3.00B | $2.10B | $1.84B | |||||||||||||
| Video Game Hardware & Accessories | — | — | — | — | |||||||||||||
| Pre Owned Video Game Products | — | — | — | — | |||||||||||||
| Pre-Owned & Value Video Game Products | — | — | — | — | |||||||||||||
| Pre-Owned Video Game Products | — | — | — | — | |||||||||||||
| Used Video Game Products | — | — | — | — | |||||||||||||
| Software | $1.82B | $1.52B | $1.01B | $729.30M | |||||||||||||
| New Video Game Hardware | — | — | — | — | |||||||||||||
| New Video Game Hardware(1) | — | — | — | — | |||||||||||||
| All Other | — | — | — | — | |||||||||||||
| Other(3) | — | — | — | — | |||||||||||||
| Other(2) | — | — | — | — | |||||||||||||
| Other | — | — | — | — | |||||||||||||
| All Other - Pc Entertainment & Other Software, Accessories And Magazines | — | — | — | — | |||||||||||||
| Collectibles | $964.60M | $754.00M | $717.90M | $1.06B | |||||||||||||
| Video Game Accessories | — | — | — | — | |||||||||||||
| Technology Brands | — | — | — | — | |||||||||||||
| Digital | — | — | — | — | |||||||||||||
| Mobile & Consumer Electronics | — | — | — | — | |||||||||||||
| Total | $5.93B | $5.27B | $3.82B | $3.63B |
GameStop brought in $3.63B from its three product and service lines in fiscal 2026, the year ended January 31, 2026. That was down 5.1% from $3.82B in fiscal 2025. Hardware & Accessories was the largest at $1.84B (50.7%), ahead of Collectibles at $1.06B (29.2%) and Software at $729.30M (20.1%).
Compared with fiscal 2025, Collectibles grew fastest, up 47.7% to $1.06B, while Software fell the most, down 27.5% to $729.30M. From fiscal 2023 to 2026, combined revenue from these lines fell from $5.93B to $3.63B, a compound annual decline of 15.1%. Hardware & Accessories' share of the total fell from 53.0% to 50.7%.
United States was GameStop’s largest segment in fiscal 2026, bringing in $2.67B of $3.63B (73%).
| Segment | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 | FY 2026 |
|---|---|---|---|---|---|---|---|---|---|---|
| United States | $4.09B | $3.43B | $2.58B | $2.67B | ||||||
| Europe | $901.40M | $1.03B | $638.10M | $429.40M | ||||||
| Australia | $588.70M | $522.50M | $404.90M | $494.70M | ||||||
| Canada | $344.10M | $292.50M | $204.30M | $38.20M | ||||||
| Total | $5.93B | $5.27B | $3.82B | $3.63B |
GameStop brought in $3.63B from its four segments in fiscal 2026, the year ended January 31, 2026. That was down 5.1% from $3.82B in fiscal 2025. United States was the largest at $2.67B (73.5%), ahead of Australia at $494.70M (13.6%) and Europe at $429.40M (11.8%). The remaining segment, Canada, brought in $38.20M.
Compared with fiscal 2025, Australia grew fastest, up 22.2% to $494.70M, while Europe fell the most, down 32.7% to $429.40M. From fiscal 2023 to 2026, combined revenue from these segments fell from $5.93B to $3.63B, a compound annual decline of 15.1%. United States' share of the total rose from 69.1% to 73.5%.
Under Prior Standard was GameStop’s largest revenue line in fiscal 2019, bringing in $8.24B of $8.29B (99%).
| Initial Application Period Cumulative Effect Transition | FY 2019 |
|---|---|
| Under Prior Standard | $8.24B |
| Impact Of New Standard | $44.60M |
| Total | $8.29B |
GameStop brought in $8.29B from its two revenue lines in fiscal 2019, the year ended February 2, 2019. Under Prior Standard was the largest at $8.24B (99.5%), ahead of Impact Of New Standard at $44.60M (0.5%).
GameStop (GME) reports its revenue by product and service, by segment and by initial application period cumulative effect transition. In fiscal 2026, Hardware & Accessories was its largest product and service line, bringing in $1.84B (50.7% of the total), followed by Collectibles at $1.06B (29.2%).
Hardware & Accessories was GameStop's largest product and service line in fiscal 2026, bringing in $1.84B, or 50.7% of the $3.63B total across its three product and service lines.
United States was GameStop's largest segment in fiscal 2026, bringing in $2.67B, or 73.5% of the $3.63B total across its four segments.
Under Prior Standard was GameStop's largest revenue line in fiscal 2019, bringing in $8.24B, or 99.5% of the $8.29B total across its two revenue lines.
Among GameStop's product and service lines that make up at least 2% of revenue, Collectibles grew fastest in fiscal 2026, up 47.7% from $717.90M to $1.06B.
Every figure comes from GameStop's annual financial filings, as reported. Each line keeps the name GameStop gives it, and years follow its fiscal calendar.
GameStop's revenue by product and service goes back to fiscal 2010, with figures through fiscal 2026. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.