Electronic Arts (EA) Total Non-Current Liabilities (2016 - 2025)
Electronic Arts (EA) has 17 years of Total Non-Current Liabilities data on record, last reported at $6.6 billion in Q4 2025.
- For Q4 2025, Total Non-Current Liabilities rose 19.42% year-over-year to $6.6 billion; the TTM value through Dec 2025 reached $6.6 billion, up 19.42%, while the annual FY2025 figure was $5.5 billion, 1.24% up from the prior year.
- Total Non-Current Liabilities reached $6.6 billion in Q4 2025 per EA's latest filing, up from $5.4 billion in the prior quarter.
- Across five years, Total Non-Current Liabilities topped out at $6.6 billion in Q4 2025 and bottomed at -$8.2 billion in Q3 2022.
- Average Total Non-Current Liabilities over 5 years is $4.7 billion, with a median of $5.4 billion recorded in 2023.
- Peak YoY movement for Total Non-Current Liabilities: tumbled 268.6% in 2022, then skyrocketed 162.84% in 2023.
- A 5-year view of Total Non-Current Liabilities shows it stood at $5.9 billion in 2021, then decreased by 6.24% to $5.5 billion in 2022, then rose by 2.3% to $5.6 billion in 2023, then fell by 1.51% to $5.6 billion in 2024, then increased by 19.42% to $6.6 billion in 2025.
- Per Business Quant database, its latest 3 readings for Total Non-Current Liabilities were $6.6 billion in Q4 2025, $5.4 billion in Q3 2025, and $5.2 billion in Q2 2025.