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Electronic Arts (EA) Total Non-Current Liabilities (2016 - 2025)

Electronic Arts' Total Non-Current Liabilities history spans 17 years, with the latest figure at $6.6 billion for Q4 2025.

  • For Q4 2025, Total Non-Current Liabilities rose 19.42% year-over-year to $6.6 billion; the TTM value through Dec 2025 reached $6.6 billion, up 19.42%, while the annual FY2025 figure was $5.5 billion, 1.24% up from the prior year.
  • Total Non-Current Liabilities reached $6.6 billion in Q4 2025 per EA's latest filing, up from $5.4 billion in the prior quarter.
  • In the past five years, Total Non-Current Liabilities ranged from a high of $6.6 billion in Q4 2025 to a low of $4.7 billion in Q2 2021.
  • Average Total Non-Current Liabilities over 5 years is $5.4 billion, with a median of $5.4 billion recorded in 2023.
  • Peak YoY movement for Total Non-Current Liabilities: soared 52.01% in 2021, then fell 9.06% in 2024.
  • A 5-year view of Total Non-Current Liabilities shows it stood at $5.9 billion in 2021, then dropped by 6.62% to $5.5 billion in 2022, then grew by 2.3% to $5.6 billion in 2023, then dropped by 1.51% to $5.6 billion in 2024, then rose by 19.42% to $6.6 billion in 2025.
  • Per Business Quant, the three most recent readings for EA's Total Non-Current Liabilities are $6.6 billion (Q4 2025), $5.4 billion (Q3 2025), and $5.2 billion (Q2 2025).