Growth Metrics

Roblox (RBLX) Total Non-Current Liabilities (2020 - 2025)

Roblox (RBLX) has disclosed Total Non-Current Liabilities for 6 consecutive years, with $9.1 billion as the latest value for Q4 2025.

  • Quarterly Total Non-Current Liabilities rose 31.75% to $9.1 billion in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $9.1 billion through Dec 2025, up 31.75% year-over-year, with the annual reading at $9.1 billion for FY2025, 31.75% up from the prior year.
  • Total Non-Current Liabilities hit $9.1 billion in Q4 2025 for Roblox, up from $8.1 billion in the prior quarter.
  • In the past five years, Total Non-Current Liabilities ranged from a high of $9.1 billion in Q4 2025 to a low of $2.2 billion in Q1 2021.
  • Historically, Total Non-Current Liabilities has averaged $5.5 billion across 5 years, with a median of $5.5 billion in 2023.
  • Biggest five-year swings in Total Non-Current Liabilities: soared 131.51% in 2021 and later rose 13.65% in 2024.
  • Year by year, Total Non-Current Liabilities stood at $4.0 billion in 2021, then grew by 27.57% to $5.1 billion in 2022, then grew by 20.11% to $6.1 billion in 2023, then grew by 13.65% to $6.9 billion in 2024, then skyrocketed by 31.75% to $9.1 billion in 2025.
  • Business Quant data shows Total Non-Current Liabilities for RBLX at $9.1 billion in Q4 2025, $8.1 billion in Q3 2025, and $7.4 billion in Q2 2025.