Roblox (RBLX) Total Non-Current Liabilities (2020 - 2025)
Roblox's Total Non-Current Liabilities history spans 6 years, with the latest figure at $9.1 billion for Q4 2025.
- For Q4 2025, Total Non-Current Liabilities rose 31.47% year-over-year to $9.1 billion; the TTM value through Dec 2025 reached $9.1 billion, up 31.47%, while the annual FY2025 figure was $9.1 billion, 31.47% up from the prior year.
- Total Non-Current Liabilities for Q4 2025 was $9.1 billion at Roblox, up from $8.1 billion in the prior quarter.
- Across five years, Total Non-Current Liabilities topped out at $9.1 billion in Q4 2025 and bottomed at -$608.1 million in Q3 2021.
- The 5-year median for Total Non-Current Liabilities is $4.8 billion (2022), against an average of $4.1 billion.
- The largest annual shift saw Total Non-Current Liabilities crashed 121.8% in 2022 before it soared 5199.06% in 2025.
- A 5-year view of Total Non-Current Liabilities shows it stood at $4.0 billion in 2021, then rose by 27.57% to $5.1 billion in 2022, then rose by 20.11% to $6.1 billion in 2023, then rose by 13.65% to $6.9 billion in 2024, then soared by 31.47% to $9.1 billion in 2025.
- Per Business Quant, the three most recent readings for RBLX's Total Non-Current Liabilities are $9.1 billion (Q4 2025), $8.1 billion (Q3 2025), and $7.4 billion (Q2 2025).