Playgames was Playstudios’s largest segment in fiscal 2025, bringing in $565.14M of $568.17M (99%).
| Segment | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|
| Play Games | $853.43M | — | — | — | |
| Playgames | — | $743.79M | $686.63M | $565.14M | |
| Play Awards | $17.50M | — | — | — | |
| Playawards | — | $12.52M | $186.00K | $3.02M | |
| Total | $870.93M | $756.30M | $686.82M | $568.17M |
Playstudios brought in $568.17M from its two segments in fiscal 2025, the year ended December 31, 2025. That is less than the $705.29M it reports by geography, so these segments do not cover all of its revenue. Playgames was the largest at $565.14M (99.5%), ahead of Playawards at $3.02M (0.5%).
Playstudios began breaking out Playgames in fiscal 2023 and Playawards in fiscal 2023. Playstudios stopped reporting Play Games ($853.43M in fiscal 2022) and Play Awards ($17.50M in fiscal 2022) as separate segments.
Virtual Currency (Over Time) was Playstudios’s largest revenue line in fiscal 2025, bringing in $488.17M of $625.36M (78%).
| Timing of Transfer of Good or Service | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|
| Virtual Currency (Over Time) | $784.86M | $709.85M | $640.56M | $488.17M | |||
| Advertising (Point In Time) | $65.52M | $174.71M | $180.59M | $137.12M | |||
| Other Revenue (Point In Time) | $20.55M | $26.68M | $2.69M | $66.00K | |||
| Total | $870.93M | $911.24M | $823.84M | $625.36M |
Playstudios brought in $625.36M from its three revenue lines in fiscal 2025, the year ended December 31, 2025. That is less than the $705.29M it reports by geography, so these revenue lines do not cover all of its revenue. Virtual Currency (Over Time) was the largest at $488.17M (78.1%), ahead of Advertising (Point In Time) at $137.12M (21.9%) and Other Revenue (Point In Time) at $66.00K (0.0%).
Compared with fiscal 2024, Virtual Currency (Over Time) fell 23.8% to $488.17M and Advertising (Point In Time) fell 24.1% to $137.12M.
United States was Playstudios’s largest region in fiscal 2025, bringing in $589.14M of $705.29M (84%).
| Geography | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|
| United States | $760.67M | $796.98M | $732.55M | $589.14M | |||
| All Other Countries | $110.26M | $135.68M | $135.74M | $116.15M | |||
| Total | $870.93M | $932.66M | $868.29M | $705.29M |
Playstudios brought in $705.29M from its two regions in fiscal 2025, the year ended December 31, 2025. That was down 18.8% from $868.29M in fiscal 2024. United States was the largest at $589.14M (83.5%), ahead of All Other Countries at $116.15M (16.5%).
Compared with fiscal 2024, All Other Countries fell 14.4% to $116.15M and United States fell 19.6% to $589.14M. From fiscal 2022 to 2025, combined revenue from these regions fell from $870.93M to $705.29M, a compound annual decline of 6.8%. United States' share of the total fell from 87.3% to 83.5%.
Playstudios (MYPS) reports its revenue by segment, by timing of transfer of good or service and by geography. In fiscal 2025, Playgames was its largest segment, bringing in $565.14M (99.5% of the total), followed by Playawards at $3.02M (0.5%).
Playgames was Playstudios' largest segment in fiscal 2025, bringing in $565.14M, or 99.5% of the $568.17M total across its two segments.
Virtual Currency (Over Time) was Playstudios' largest revenue line in fiscal 2025, bringing in $488.17M, or 78.1% of the $625.36M total across its three revenue lines.
United States was Playstudios' largest region in fiscal 2025, bringing in $589.14M, or 83.5% of the $705.29M total across its two regions.
Every figure comes from Playstudios' annual financial filings, as reported. Each line keeps the name Playstudios gives it, and years follow its fiscal calendar.
Playstudios' revenue by segment goes back to fiscal 2021, with figures through fiscal 2025. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.