Hasbro, Inc. creates joy and community through play by developing and selling games toys and consumer products worldwide. The company leverages over a century of experience to deliver physical and digital play experiences across multiple platforms.
Hasbro generates revenue primarily from the sale of toys games and licensed consumer products. The company also earns income from digital gaming licensing location based entertainment and entertainment content distribution. Its…
Hasbro, Inc. creates joy and community through play by developing and selling games toys and consumer products worldwide. The company leverages over a century of experience to deliver physical and digital play experiences across multiple platforms.
Hasbro generates revenue primarily from the sale of toys games and licensed consumer products. The company also earns income from digital gaming licensing location based entertainment and entertainment content distribution. Its customers include mass market retailers wholesalers distributors ecommerce platforms and direct to consumer channels.
The company operates through the following segments: Consumer Products and Wizards of the Coast and Digital Gaming.
• Consumer Products designs manufactures and markets toys and games under owned brands such as MONOPOLY TRANSFORMERS NERF PEPPA PIG HASBRO GAMES and also offers licensed products based on third party properties including MARVEL STAR WARS BEYBLADE and PEPPA PIG.
• Wizards of the Coast and Digital Gaming focuses on tabletop role playing games trading card games and digital games including MAGIC: THE GATHERING DUNGEONS & DRAGONS and MONOPOLY GO! while also developing original titles such as EXODUS and WARLOCK: DUNGEONS & DRAGONS for PC and consoles.
Hasbro holds a leading position in the global games toys and licensing markets. Its competitive advantages stem from a broad and deep brand portfolio one of the largest licensing businesses in the world and a profitable games business anchored by MAGIC: THE GATHERING DUNGEONS & DRAGONS MONOPOLY and Hasbro gaming classics. Key competitors include other game and toy companies digital gaming developers and large retailers that sell private label products.
Hasbro sells to a broad range of customers including mass market retailers wholesalers distributors discount stores specialty hobby stores drug stores mail order houses catalog stores department stores ecommerce platforms and direct to consumer channels. Hasbro's largest customer is Amazon.com Inc. which accounted for approximately eleven percent of consolidated net revenues in 2025.
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Sector: Consumer Cyclical Industry: Leisure CIK: 0000046080