Total Core Revenue was Galaxy Gaming’s largest product and service line in fiscal 2025, bringing in $19.16M of $30.87M (62%).
| Product and Service | FY 2017 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|---|
| Total Core Revenue | — | $19.36M | $21.39M | $19.16M | ||||
| Licensing Fees | $23.44M | — | — | — | ||||
| Table Games | — | — | — | — | ||||
| Total Digital Revenue | — | $8.43M | $10.35M | $11.72M | ||||
| Other | — | — | — | — | ||||
| Product Sales & Service | — | — | — | — | ||||
| Total | $23.44M | $27.79M | $31.74M | $30.87M |
Galaxy Gaming brought in $30.87M from its two product and service lines in fiscal 2025, the year ended December 31, 2025. That was down 2.7% from $31.74M in fiscal 2024. Total Core Revenue was the largest at $19.16M (62.0%), ahead of Total Digital Revenue at $11.72M (38.0%).
Compared with fiscal 2024, Total Digital Revenue grew 13.2% to $11.72M, while Total Core Revenue fell 10.4% to $19.16M.
Galaxy Gaming began breaking out Total Core Revenue in fiscal 2023 and Total Digital Revenue in fiscal 2023. Galaxy Gaming stopped reporting Licensing Fees as a separate line after fiscal 2022, when it brought in $23.44M.
The Americas was Galaxy Gaming’s largest region in fiscal 2025, bringing in $17.02M of $30.87M (55%).
| Geography | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|---|---|
| The Americas | $12.56M | $16.98M | $19.13M | $17.02M | |||||
| North America & Caribbean | — | — | — | — | |||||
| Europe, Middle East & Africa | $10.88M | $10.81M | $12.60M | $13.85M | |||||
| Europe | — | — | — | — | |||||
| Total | $23.44M | $27.79M | $31.74M | $30.87M |
Galaxy Gaming brought in $30.87M from its two regions in fiscal 2025, the year ended December 31, 2025. That was down 2.7% from $31.74M in fiscal 2024. The Americas was the largest at $17.02M (55.1%), ahead of Europe, Middle East & Africa at $13.85M (44.9%).
Compared with fiscal 2024, Europe, Middle East & Africa grew 9.9% to $13.85M, while The Americas fell 11.0% to $17.02M. From fiscal 2022 to 2025, combined revenue from these regions grew from $23.44M to $30.87M, a compound annual growth rate of 9.6%. The Americas' share of the total rose from 53.6% to 55.1%.
Galaxy Gaming (GLXZ) reports its revenue by product and service and by geography. In fiscal 2025, Total Core Revenue was its largest product and service line, bringing in $19.16M (62.0% of the total), followed by Total Digital Revenue at $11.72M (38.0%).
Total Core Revenue was Galaxy Gaming's largest product and service line in fiscal 2025, bringing in $19.16M, or 62.0% of the $30.87M total across its two product and service lines.
The Americas was Galaxy Gaming's largest region in fiscal 2025, bringing in $17.02M, or 55.1% of the $30.87M total across its two regions.
Total Digital Revenue grew faster than Total Core Revenue in fiscal 2025, up 13.2% from $10.35M to $11.72M. Total Core Revenue fell 10.4% to $19.16M.
Every figure comes from Galaxy Gaming's annual financial filings, as reported. Each line keeps the name Galaxy Gaming gives it, and years follow its fiscal calendar.
Galaxy Gaming's revenue by product and service goes back to fiscal 2017, with figures through fiscal 2025. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.