All In FutureTech Alliance AIFA Revenue Breakdown

NASDAQ AIFA
$4.16 -0.18 (-4.15%)
At close: Oct 22, 2026 · 4:00 PM EDT
Annual revenue breakdowns for All In FutureTech Alliance, fiscal 2018 to 2025, as reported in its filings.
Annual history

All In FutureTech Alliance Revenue by Product & Service

Years FY 2018–2025
Lines 3
FY 2025 Total $7.98M

In-Person was All In FutureTech Alliance’s largest product and service line in fiscal 2025, bringing in $4.94M of $7.98M (62%).

All In FutureTech Alliance revenue by product and service, fiscal 2018 to 2025
Product and Service FY 2018 FY 2019 FY 2023 FY 2024 FY 2025
In-Person $4.96M $4.67M $4.94M
Casual Mobile Games $698.52K $4.41M $3.03M
Multiplatform Content $2.00M $336 $204
Total $7.66M $9.08M $7.98M
Totals include 2 discontinued lines from earlier reporting.

All In FutureTech Alliance revenue by product and service: what the figures show

All In FutureTech Alliance brought in $7.98M from its three product and service lines in fiscal 2025, the year ended December 31, 2025. That was down 12.2% from $9.08M in fiscal 2024. In-Person was the largest at $4.94M (62.0%), ahead of Casual Mobile Games at $3.03M (38.0%) and Multiplatform Content at $204 (0.0%).

Compared with fiscal 2024, In-Person grew 5.8% to $4.94M, while Casual Mobile Games fell 31.2% to $3.03M. From fiscal 2023 to 2025, combined revenue from these lines grew from $7.66M to $7.98M, a compound annual growth rate of 2.1%. In-Person's share of the total fell from 64.7% to 62.0%.

Annual history

All In FutureTech Alliance Revenue by Segment

Years FY 2018–2025
Lines 2
FY 2025 Total $7.98M

E-Sports was All In FutureTech Alliance’s largest segment in fiscal 2025, bringing in $4.94M of $7.98M (62%).

All In FutureTech Alliance revenue by segment, fiscal 2018 to 2025
Segment FY 2018 FY 2023 FY 2024 FY 2025
E-Sports $6.96M $4.67M $4.94M
Causal Mobile Gaming $698.52K $4.41M $3.03M
Total $7.66M $9.08M $7.98M
Totals include 1 discontinued line from earlier reporting.

All In FutureTech Alliance revenue by segment: what the figures show

All In FutureTech Alliance brought in $7.98M from its two segments in fiscal 2025, the year ended December 31, 2025. That was down 12.2% from $9.08M in fiscal 2024. E-Sports was the largest at $4.94M (62.0%), ahead of Causal Mobile Gaming at $3.03M (38.0%).

Compared with fiscal 2024, E-Sports grew 5.8% to $4.94M, while Causal Mobile Gaming fell 31.2% to $3.03M. From fiscal 2023 to 2025, combined revenue from these segments grew from $7.66M to $7.98M, a compound annual growth rate of 2.1%. E-Sports' share of the total fell from 90.9% to 62.0%.

Annual history

All In FutureTech Alliance Revenue by Timing of Transfer of Good or Service

Years FY 2018–2025
Lines 2
FY 2025 Total $7.98M

Revenues Recognized Over A Period Of Time was All In FutureTech Alliance’s largest revenue line in fiscal 2025, bringing in $4.37M of $7.98M (55%).

All In FutureTech Alliance revenue by timing of transfer of good or service, fiscal 2018 to 2025
Timing of Transfer of Good or Service FY 2018 FY 2019 FY 2020 FY 2023 FY 2024 FY 2025
Revenues Recognized Over A Period Of Time $6.03M $3.92M $4.37M
Revenues Recognized At A Point In Time $1.63M $5.16M $3.60M
Total $7.66M $9.08M $7.98M
Totals include 2 discontinued lines from earlier reporting.

All In FutureTech Alliance revenue by timing of transfer of good or service: what the figures show

All In FutureTech Alliance brought in $7.98M from its two revenue lines in fiscal 2025, the year ended December 31, 2025. That was down 12.2% from $9.08M in fiscal 2024. Revenues Recognized Over A Period Of Time was the largest at $4.37M (54.8%), ahead of Revenues Recognized At A Point In Time at $3.60M (45.2%).

Compared with fiscal 2024, Revenues Recognized Over A Period Of Time grew 11.5% to $4.37M, while Revenues Recognized At A Point In Time fell 30.2% to $3.60M. From fiscal 2023 to 2025, combined revenue from these revenue lines grew from $7.66M to $7.98M, a compound annual growth rate of 2.1%. Revenues Recognized Over A Period Of Time's share of the total fell from 78.7% to 54.8%.

Questions

All In FutureTech Alliance Revenue Breakdown FAQ

How does All In FutureTech Alliance make money?

All In FutureTech Alliance (AIFA) reports its revenue by product and service, by segment and by timing of transfer of good or service. In fiscal 2025, In-Person was its largest product and service line, bringing in $4.94M (62.0% of the total), followed by Casual Mobile Games at $3.03M (38.0%).

What is All In FutureTech Alliance's largest product and service line?

In-Person was All In FutureTech Alliance's largest product and service line in fiscal 2025, bringing in $4.94M, or 62.0% of the $7.98M total across its three product and service lines.

What is All In FutureTech Alliance's largest segment?

E-Sports was All In FutureTech Alliance's largest segment in fiscal 2025, bringing in $4.94M, or 62.0% of the $7.98M total across its two segments.

What is All In FutureTech Alliance's largest revenue line?

Revenues Recognized Over A Period Of Time was All In FutureTech Alliance's largest revenue line in fiscal 2025, bringing in $4.37M, or 54.8% of the $7.98M total across its two revenue lines.

Which All In FutureTech Alliance product and service line is growing the fastest?

In-Person grew faster than Casual Mobile Games in fiscal 2025, up 5.8% from $4.67M to $4.94M. Casual Mobile Games fell 31.2% to $3.03M.

Where does this revenue breakdown data come from?

Every figure comes from All In FutureTech Alliance's annual financial filings, as reported. Each line keeps the name All In FutureTech Alliance gives it, and years follow its fiscal calendar.

How far back does All In FutureTech Alliance's revenue breakdown go?

All In FutureTech Alliance's revenue by product and service goes back to fiscal 2018, with figures through fiscal 2025. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.