In-Person was All In FutureTech Alliance’s largest product and service line in fiscal 2025, bringing in $4.94M of $7.98M (62%).
| Product and Service | FY 2018 | FY 2019 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|
| Interactive Product | — | — | — | ||
| In-Person | $4.96M | $4.67M | $4.94M | ||
| Casual Mobile Games | $698.52K | $4.41M | $3.03M | ||
| Multiplatform Content | $2.00M | $336 | $204 | ||
| Multiplatform Revenue | — | — | — | ||
| Total | $7.66M | $9.08M | $7.98M |
All In FutureTech Alliance brought in $7.98M from its three product and service lines in fiscal 2025, the year ended December 31, 2025. That was down 12.2% from $9.08M in fiscal 2024. In-Person was the largest at $4.94M (62.0%), ahead of Casual Mobile Games at $3.03M (38.0%) and Multiplatform Content at $204 (0.0%).
Compared with fiscal 2024, In-Person grew 5.8% to $4.94M, while Casual Mobile Games fell 31.2% to $3.03M. From fiscal 2023 to 2025, combined revenue from these lines grew from $7.66M to $7.98M, a compound annual growth rate of 2.1%. In-Person's share of the total fell from 64.7% to 62.0%.
E-Sports was All In FutureTech Alliance’s largest segment in fiscal 2025, bringing in $4.94M of $7.98M (62%).
| Segment | FY 2018 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|
| Gaming & Entertainment | — | — | — | |
| E-Sports | $6.96M | $4.67M | $4.94M | |
| Causal Mobile Gaming | $698.52K | $4.41M | $3.03M | |
| Total | $7.66M | $9.08M | $7.98M |
All In FutureTech Alliance brought in $7.98M from its two segments in fiscal 2025, the year ended December 31, 2025. That was down 12.2% from $9.08M in fiscal 2024. E-Sports was the largest at $4.94M (62.0%), ahead of Causal Mobile Gaming at $3.03M (38.0%).
Compared with fiscal 2024, E-Sports grew 5.8% to $4.94M, while Causal Mobile Gaming fell 31.2% to $3.03M. From fiscal 2023 to 2025, combined revenue from these segments grew from $7.66M to $7.98M, a compound annual growth rate of 2.1%. E-Sports' share of the total fell from 90.9% to 62.0%.
Revenues Recognized Over A Period Of Time was All In FutureTech Alliance’s largest revenue line in fiscal 2025, bringing in $4.37M of $7.98M (55%).
| Timing of Transfer of Good or Service | FY 2018 | FY 2019 | FY 2020 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|
| Revenues Recognized Over A Period Of Time | $6.03M | $3.92M | $4.37M | |||
| Over A Period Of Time | — | — | — | |||
| Revenues Recognized At A Point In Time | $1.63M | $5.16M | $3.60M | |||
| Point In Time | — | — | — | |||
| Total | $7.66M | $9.08M | $7.98M |
All In FutureTech Alliance brought in $7.98M from its two revenue lines in fiscal 2025, the year ended December 31, 2025. That was down 12.2% from $9.08M in fiscal 2024. Revenues Recognized Over A Period Of Time was the largest at $4.37M (54.8%), ahead of Revenues Recognized At A Point In Time at $3.60M (45.2%).
Compared with fiscal 2024, Revenues Recognized Over A Period Of Time grew 11.5% to $4.37M, while Revenues Recognized At A Point In Time fell 30.2% to $3.60M. From fiscal 2023 to 2025, combined revenue from these revenue lines grew from $7.66M to $7.98M, a compound annual growth rate of 2.1%. Revenues Recognized Over A Period Of Time's share of the total fell from 78.7% to 54.8%.
All In FutureTech Alliance (AIFA) reports its revenue by product and service, by segment and by timing of transfer of good or service. In fiscal 2025, In-Person was its largest product and service line, bringing in $4.94M (62.0% of the total), followed by Casual Mobile Games at $3.03M (38.0%).
In-Person was All In FutureTech Alliance's largest product and service line in fiscal 2025, bringing in $4.94M, or 62.0% of the $7.98M total across its three product and service lines.
E-Sports was All In FutureTech Alliance's largest segment in fiscal 2025, bringing in $4.94M, or 62.0% of the $7.98M total across its two segments.
Revenues Recognized Over A Period Of Time was All In FutureTech Alliance's largest revenue line in fiscal 2025, bringing in $4.37M, or 54.8% of the $7.98M total across its two revenue lines.
In-Person grew faster than Casual Mobile Games in fiscal 2025, up 5.8% from $4.67M to $4.94M. Casual Mobile Games fell 31.2% to $3.03M.
Every figure comes from All In FutureTech Alliance's annual financial filings, as reported. Each line keeps the name All In FutureTech Alliance gives it, and years follow its fiscal calendar.
All In FutureTech Alliance's revenue by product and service goes back to fiscal 2018, with figures through fiscal 2025. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.