Growth Metrics

Roblox (RBLX) Total Liabilities (2019 - 2025)

Roblox's Total Liabilities history spans 7 years, with the latest figure at $9.2 billion for Q4 2025.

  • For Q4 2025, Total Liabilities rose 31.53% year-over-year to $9.2 billion; the TTM value through Dec 2025 reached $9.2 billion, up 31.53%, while the annual FY2025 figure was $9.2 billion, 31.53% up from the prior year.
  • Total Liabilities for Q4 2025 was $9.2 billion at Roblox, up from $8.2 billion in the prior quarter.
  • Across five years, Total Liabilities topped out at $9.2 billion in Q4 2025 and bottomed at -$605.8 million in Q3 2021.
  • The 5-year median for Total Liabilities is $4.8 billion (2022), against an average of $4.2 billion.
  • The largest annual shift saw Total Liabilities tumbled 355.14% in 2021 before it skyrocketed 6845.6% in 2025.
  • A 5-year view of Total Liabilities shows it stood at $4.0 billion in 2021, then grew by 27.79% to $5.1 billion in 2022, then grew by 20.29% to $6.1 billion in 2023, then grew by 14.21% to $7.0 billion in 2024, then skyrocketed by 31.53% to $9.2 billion in 2025.
  • Per Business Quant, the three most recent readings for RBLX's Total Liabilities are $9.2 billion (Q4 2025), $8.2 billion (Q3 2025), and $7.5 billion (Q2 2025).