Roblox (RBLX) Non-Current Assets (2020 - 2025)
Roblox's Non-Current Assets history spans 6 years, with the latest figure at $4.7 billion for Q4 2025.
- For Q4 2025, Non-Current Assets rose 35.16% year-over-year to $4.7 billion; the TTM value through Dec 2025 reached $16.2 billion, up 158.64%, while the annual FY2025 figure was $4.7 billion, 35.16% up from the prior year.
- Non-Current Assets for Q4 2025 was $4.7 billion at Roblox, up from $4.2 billion in the prior quarter.
- Across five years, Non-Current Assets topped out at $4.7 billion in Q4 2025 and bottomed at -$3.0 billion in Q1 2023.
- The 5-year median for Non-Current Assets is $2.2 billion (2022), against an average of $1.7 billion.
- The largest YoY upside for Non-Current Assets was 198.03% in 2024 against a maximum downside of 19.16% in 2024.
- A 5-year view of Non-Current Assets shows it stood at $810.8 million in 2021, then skyrocketed by 89.54% to $1.5 billion in 2022, then skyrocketed by 88.22% to $2.9 billion in 2023, then increased by 19.16% to $3.4 billion in 2024, then soared by 35.16% to $4.7 billion in 2025.
- Per Business Quant, the three most recent readings for RBLX's Non-Current Assets are $4.7 billion (Q4 2025), $4.2 billion (Q3 2025), and $3.9 billion (Q2 2025).