Roblox (RBLX) Non-Current Assets (2020 - 2025)
Roblox (RBLX) has disclosed Non-Current Assets for 6 consecutive years, with $4.7 billion as the latest value for Q4 2025.
- Quarterly Non-Current Assets rose 35.16% to $4.7 billion in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $16.4 billion through Dec 2025, up 27.87% year-over-year, with the annual reading at $4.7 billion for FY2025, 35.16% up from the prior year.
- Non-Current Assets hit $4.7 billion in Q4 2025 for Roblox, up from $4.2 billion in the prior quarter.
- In the past five years, Non-Current Assets ranged from a high of $4.7 billion in Q4 2025 to a low of $643.2 million in Q1 2021.
- Historically, Non-Current Assets has averaged $2.4 billion across 5 years, with a median of $2.7 billion in 2023.
- Biggest five-year swings in Non-Current Assets: skyrocketed 155.08% in 2023 and later rose 13.35% in 2024.
- Year by year, Non-Current Assets stood at $810.8 million in 2021, then surged by 89.54% to $1.5 billion in 2022, then surged by 88.22% to $2.9 billion in 2023, then rose by 19.16% to $3.4 billion in 2024, then skyrocketed by 35.16% to $4.7 billion in 2025.
- Business Quant data shows Non-Current Assets for RBLX at $4.7 billion in Q4 2025, $4.2 billion in Q3 2025, and $3.9 billion in Q2 2025.