Roblox (RBLX) Current Deferred Revenue (2020 - 2026)
Roblox recorded quarterly Current Deferred Revenue of $4.4 billion in Q1 2026, up 6.14% quarter-over-quarter from $4.2 billion in Q4 2025, and up 40.76% year-over-year from $3.1 billion in Q1 2025.
Roblox's Current Deferred Revenue history runs 7 years deep, the most recent figure standing at $4.4 billion for Q1 2026.
- In Q1 2026, Current Deferred Revenue rose 40.76% year-over-year to $4.4 billion; the TTM figure through Mar 2026 stood at $4.4 billion (up 40.76% YoY), while the FY2025 annual figure was $4.2 billion, up 38.74% from the prior year.
- Current Deferred Revenue came in at $4.4 billion for Q1 2026 at Roblox, up from $4.2 billion in the prior quarter.
- In the past five years, Current Deferred Revenue ranged from a high of $4.4 billion in Q1 2026 to a low of $1.7 billion in Q1 2022.
- A 5-year average of $2.7 billion and a median of $2.5 billion in 2024 frame the typical range for Current Deferred Revenue.
- Across the five-year window, Current Deferred Revenue gained 8.0% in 2022 and soared 40.76% in 2026, its largest moves.
- Roblox's Current Deferred Revenue stood at $1.9 billion in 2022, then gained by 23.91% to $2.4 billion in 2023, then gained by 24.88% to $3.0 billion in 2024, then soared by 38.74% to $4.2 billion in 2025, then advanced by 6.14% to $4.4 billion in 2026.
- According to Business Quant data, Current Deferred Revenue over the past three periods registered $4.4 billion, $4.2 billion, and $3.7 billion for Q1 2026, Q4 2025, and Q3 2025 respectively.
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) |
|---|---|---|---|---|
| 1 | NetEase | 51.49 Bn | 41.63 Bn | - |
| 2 | Electronic Arts | 50.24 Bn | 47.38 Bn | 1.76 Bn |
| 3 | Take Two Interactive Software | 41.73 Bn | 39.37 Bn | 945.50 Mn |
| 4 | Roblox | 34.28 Bn | 31.06 Bn | 1.15 Bn |
| 5 | Playtika Holding | 1.29 Bn | 514.59 Mn | 384.10 Mn |
| 6 | Sohu.com | 430.85 Mn | -399.49 Mn | 111.48 Mn |
| 7 | Gdev | 278.25 Mn | 169.93 Mn | - |
| 8 | DoubleDown Interactive | 253.74 Mn | -279.47 Mn | 69.71 Mn |
| 9 | Skillz | 136.00 Mn | -23.93 Mn | 25.51 Mn |
| 10 | GCL Global Holdings | 84.04 Mn | -16,894.62 Bn | - |
Historic Data
Download Data| Date | Value |
|---|---|
| Mar 31, 2026 | 4.43 Bn |
| Dec 31, 2025 | 4.17 Bn |
| Sep 30, 2025 | 3.71 Bn |
| Jun 30, 2025 | 3.37 Bn |
| Mar 31, 2025 | 3.14 Bn |
| Dec 31, 2024 | 3.00 Bn |
| Sep 30, 2024 | 2.79 Bn |
| Jun 30, 2024 | 2.66 Bn |
| Mar 31, 2024 | 2.51 Bn |
| Dec 31, 2023 | 2.41 Bn |
| Sep 30, 2023 | 2.21 Bn |
| Jun 30, 2023 | 2.12 Bn |
| Mar 31, 2023 | 2.04 Bn |
| Dec 31, 2022 | 1.94 Bn |
| Sep 30, 2022 | 1.75 Bn |
| Jun 30, 2022 | 1.81 Bn |
| Mar 31, 2022 | 1.75 Bn |
| Dec 31, 2021 | 1.76 Bn |
| Sep 30, 2021 | 1.62 Bn |
| Jun 30, 2021 | 1.49 Bn |
| Mar 31, 2021 | 1.30 Bn |
| Dec 31, 2020 | 1.07 Bn |