Roblox (RBLX) Change in Receivables (2020 - 2025)
Roblox's Change in Receivables history spans 6 years, with the latest figure at $269.3 million for Q4 2025.
- For Q4 2025, Change in Receivables rose 17.1% year-over-year to $269.3 million; the TTM value through Dec 2025 reached $290.7 million, up 163.12%, while the annual FY2025 figure was $290.7 million, 163.12% up from the prior year.
- Change in Receivables for Q4 2025 was $269.3 million at Roblox, up from $109.1 million in the prior quarter.
- Across five years, Change in Receivables topped out at $269.3 million in Q4 2025 and bottomed at -$211.3 million in Q1 2025.
- The 5-year median for Change in Receivables is $11.9 million (2022), against an average of $33.0 million.
- The largest annual shift saw Change in Receivables tumbled 1020.54% in 2021 before it soared 1906.99% in 2023.
- A 5-year view of Change in Receivables shows it stood at $138.1 million in 2021, then soared by 39.31% to $192.4 million in 2022, then increased by 13.99% to $219.3 million in 2023, then grew by 4.83% to $229.9 million in 2024, then grew by 17.1% to $269.3 million in 2025.
- Per Business Quant, the three most recent readings for RBLX's Change in Receivables are $269.3 million (Q4 2025), $109.1 million (Q3 2025), and $123.6 million (Q2 2025).