Growth Metrics

Roblox (RBLX) Asset Utilization Ratio (2021 - 2025)

Roblox's Asset Utilization Ratio history spans 5 years, with the latest figure at 0.54 for Q4 2025.

  • For Q4 2025, Asset Utilization Ratio changed N/A year-over-year to 0.54; the TTM value through Dec 2025 reached 0.54, changed N/A, while the annual FY2025 figure was 0.58, 8.27% up from the prior year.
  • Asset Utilization Ratio for Q4 2025 was 0.54 at Roblox, down from 0.54 in the prior quarter.
  • Across five years, Asset Utilization Ratio topped out at 0.54 in Q3 2025 and bottomed at 0.43 in Q4 2022.
  • The 5-year median for Asset Utilization Ratio is 0.47 (2024), against an average of 0.48.
  • The largest annual shift saw Asset Utilization Ratio decreased 9.48% in 2022 before it grew 9.89% in 2023.
  • A 5-year view of Asset Utilization Ratio shows it stood at 0.48 in 2021, then fell by 10.3% to 0.43 in 2022, then grew by 9.89% to 0.47 in 2023, then increased by 0.49% to 0.47 in 2024, then rose by 14.21% to 0.54 in 2025.
  • Per Business Quant, the three most recent readings for RBLX's Asset Utilization Ratio are 0.54 (Q4 2025), 0.54 (Q3 2025), and 0.47 (Q1 2024).