Growth Metrics

GameStop (GME) Total Non-Current Liabilities (2016 - 2026)

GameStop has reported Total Non-Current Liabilities over the past 18 years, most recently at $4.9 billion for Q1 2026.

  • Quarterly Total Non-Current Liabilities rose 434.88% to $4.9 billion in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $4.9 billion through Jan 2026, up 434.88% year-over-year, with the annual reading at $4.9 billion for FY2026, 434.88% up from the prior year.
  • Total Non-Current Liabilities was $4.9 billion for Q1 2026 at GameStop, down from $5.2 billion in the prior quarter.
  • Over five years, Total Non-Current Liabilities peaked at $5.2 billion in Q4 2025 and troughed at $921.5 million in Q1 2025.
  • The 5-year median for Total Non-Current Liabilities is $1.8 billion (2023), against an average of $2.2 billion.
  • Year-over-year, Total Non-Current Liabilities crashed 31.17% in 2025 and then surged 434.88% in 2026.
  • A 5-year view of Total Non-Current Liabilities shows it stood at $2.0 billion in 2022, then decreased by 5.82% to $1.9 billion in 2023, then decreased by 24.72% to $1.4 billion in 2024, then surged by 274.99% to $5.2 billion in 2025, then fell by 5.75% to $4.9 billion in 2026.
  • Per Business Quant, the three most recent readings for GME's Total Non-Current Liabilities are $4.9 billion (Q1 2026), $5.2 billion (Q4 2025), and $5.1 billion (Q3 2025).