Growth Metrics

GameStop (GME) Total Non-Current Liabilities (2016 - 2026)

GameStop (GME) has disclosed Total Non-Current Liabilities for 18 consecutive years, with $4.9 billion as the latest value for Q1 2026.

  • Quarterly Total Non-Current Liabilities rose 434.88% to $4.9 billion in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $4.9 billion through Jan 2026, up 434.88% year-over-year, with the annual reading at $4.9 billion for FY2026, 434.88% up from the prior year.
  • Total Non-Current Liabilities for Q1 2026 was $4.9 billion at GameStop, down from $5.2 billion in the prior quarter.
  • The five-year high for Total Non-Current Liabilities was $5.2 billion in Q4 2025, with the low at $921.5 million in Q1 2025.
  • Average Total Non-Current Liabilities over 5 years is $2.2 billion, with a median of $1.8 billion recorded in 2023.
  • The sharpest move saw Total Non-Current Liabilities plummeted 31.17% in 2025, then soared 434.88% in 2026.
  • Over 5 years, Total Non-Current Liabilities stood at $2.0 billion in 2022, then dropped by 5.82% to $1.9 billion in 2023, then dropped by 24.72% to $1.4 billion in 2024, then skyrocketed by 274.99% to $5.2 billion in 2025, then decreased by 5.75% to $4.9 billion in 2026.
  • According to Business Quant data, Total Non-Current Liabilities over the past three periods came in at $4.9 billion, $5.2 billion, and $5.1 billion for Q1 2026, Q4 2025, and Q3 2025 respectively.