Growth Metrics

GameStop (GME) Total Non-Current Liabilities (2016 - 2025)

Historic Total Non-Current Liabilities for GameStop (GME) over the last 17 years, with Q4 2025 value amounting to $5.2 billion.

  • GameStop's Total Non-Current Liabilities rose 27498.92% to $5.2 billion in Q4 2025 from the same period last year, while for Nov 2025 it was $5.2 billion, marking a year-over-year increase of 27498.92%. This contributed to the annual value of $921.5 million for FY2025, which is 3116.97% down from last year.
  • Per GameStop's latest filing, its Total Non-Current Liabilities stood at $5.2 billion for Q4 2025, which was up 27498.92% from $5.1 billion recorded in Q3 2025.
  • In the past 5 years, GameStop's Total Non-Current Liabilities ranged from a high of $5.2 billion in Q4 2025 and a low of $921.5 million during Q1 2025
  • Over the past 5 years, GameStop's median Total Non-Current Liabilities value was $1.7 billion (recorded in 2021), while the average stood at $2.0 billion.
  • The largest annual percentage gain for GameStop's Total Non-Current Liabilities in the last 5 years was 35470.05% (2025), contrasted with its biggest fall of 3116.97% (2025).
  • Quarter analysis of 5 years shows GameStop's Total Non-Current Liabilities stood at $2.0 billion in 2021, then decreased by 1.04% to $2.0 billion in 2022, then decreased by 5.82% to $1.9 billion in 2023, then fell by 24.72% to $1.4 billion in 2024, then soared by 274.99% to $5.2 billion in 2025.
  • Its Total Non-Current Liabilities was $5.2 billion in Q4 2025, compared to $5.1 billion in Q3 2025 and $2.5 billion in Q2 2025.