Galaxy Gaming (GLXZ) Total Non-Current Liabilities (2016 - 2021)
Galaxy Gaming (GLXZ) has disclosed Total Non-Current Liabilities for 9 consecutive years, with $55.6 million as the latest value for Q1 2021.
- On a quarterly basis, Total Non-Current Liabilities rose 7.0% to $55.6 million in Q1 2021 year-over-year; TTM through Mar 2021 was $55.6 million, a 7.0% increase, with the full-year FY2020 number at $55.3 million, up 9.56% from a year prior.
- Total Non-Current Liabilities was $55.6 million for Q1 2021 at Galaxy Gaming, roughly flat from $55.3 million in the prior quarter.
- In the past five years, Total Non-Current Liabilities ranged from a high of $55.6 million in Q1 2021 to a low of $11.3 million in Q1 2018.
- A 5-year average of $31.7 million and a median of $13.6 million in 2018 define the central range for Total Non-Current Liabilities.
- Peak YoY movement for Total Non-Current Liabilities: fell 14.99% in 2018, then soared 295.71% in 2019.
- Galaxy Gaming's Total Non-Current Liabilities stood at $12.3 million in 2017, then increased by 10.74% to $13.6 million in 2018, then soared by 270.07% to $50.5 million in 2019, then increased by 9.56% to $55.3 million in 2020, then grew by 0.46% to $55.6 million in 2021.
- Per Business Quant, the three most recent readings for GLXZ's Total Non-Current Liabilities are $55.6 million (Q1 2021), $55.3 million (Q4 2020), and $53.5 million (Q3 2020).