Galaxy Gaming (GLXZ) Total Non-Current Liabilities (2013 - 2021)
Galaxy Gaming's (GLXZ) quarterly Total Non-Current Liabilities came in at $55.6 million in Q1 2021, up 7.0% year-on-year from $51.9 million in Q1 2020, and little changed on a QoQ basis from $55.3 million in Q4 2020.
Galaxy Gaming (GLXZ) Total Non-Current Liabilities (2013 - 2021) Analysis & Trends
Galaxy Gaming (GLXZ) has 8 years of Total Non-Current Liabilities data on file, last reported at $55.6 million in Q1 2021.
- On a quarterly basis, Total Non-Current Liabilities rose 7.0% year-over-year to $55.6 million in Q1 2021; TTM through Mar 2021 was $55.6 million, a 7.0% increase from a year earlier, with the FY2020 full-year figure at $55.3 million, up 9.56% from the prior year.
- Total Non-Current Liabilities for Q1 2021 stood at $55.6 million, roughly flat from $55.3 million in the prior quarter.
- Over the last five years, Total Non-Current Liabilities for GLXZ reached as high as $55.6 million in Q1 2021 and fell as low as $13.2 million in Q2 2018.
- Historically, Total Non-Current Liabilities has averaged $39.6 million across 4 years, with a median of $51.5 million in 2019.
- Across the five-year window, Total Non-Current Liabilities jumped 295.71% in 2019 and slipped 2.36% in 2020, its largest moves.
- Year by year, Total Non-Current Liabilities stood at $13.6 million in 2018, then surged by 270.07% to $50.5 million in 2019, then gained by 9.56% to $55.3 million in 2020, then rose by 0.46% to $55.6 million in 2021.
- Per Business Quant data, the three most recent Total Non-Current Liabilities figures were $55.6 million in Q1 2021, $55.3 million in Q4 2020, and $53.5 million in Q3 2020.
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Total Non-Current Liabilities (Qtr) |
|---|---|---|---|---|---|
| 1 | Codere Online Luxembourg | 425.84 Bn | 425.77 Bn | - | 3.28 Mn |
| 2 | Flutter Entertainment | 19.13 Bn | 17.62 Bn | 1.84 Bn | 18.25 Bn |
| 3 | DraftKings | 12.12 Bn | 11.11 Bn | 696.69 Mn | 3.55 Bn |
| 4 | Super Group (SGHC) | 7.57 Bn | 7.15 Bn | - | 478.00 Mn |
| 5 | Churchill Downs | 6.27 Bn | 6.17 Bn | 464.00 Mn | 6.26 Bn |
| 6 | Rush Street Interactive | 3.15 Bn | 2.82 Bn | 132.17 Mn | 344.18 Mn |
| 7 | Brightstar Lottery | 1.94 Bn | 670.63 Mn | 297.00 Mn | 4.21 Bn |
| 8 | Accel Entertainment | 1.02 Bn | 746.37 Mn | 350.92 Mn | 786.36 Mn |
| 9 | Inspired Entertainment | 207.07 Mn | 163.57 Mn | 54.60 Mn | 432.40 Mn |
| 10 | Galaxy Gaming | 42.60 Mn | 37.74 Mn | 7.60 Mn | - |
Historic Data
Download Data| Date | Value |
|---|---|
| Mar 31, 2021 | 55.56 Mn |
| Dec 31, 2020 | 55.31 Mn |
| Sep 30, 2020 | 53.52 Mn |
| Jun 30, 2020 | 51.09 Mn |
| Mar 31, 2020 | 51.93 Mn |
| Dec 31, 2019 | 50.48 Mn |
| Sep 30, 2019 | 51.82 Mn |
| Jun 30, 2019 | 52.33 Mn |
| Mar 31, 2019 | 13.24 Mn |
| Dec 31, 2018 | 13.64 Mn |
| Sep 30, 2018 | 13.37 Mn |
| Jun 30, 2018 | 13.22 Mn |
| Dec 31, 2016 | 13.46 Mn |
| Sep 30, 2016 | 14.51 Mn |
| Jun 30, 2016 | 13.33 Mn |
| Mar 31, 2016 | 14.64 Mn |
| Dec 31, 2015 | 15.31 Mn |
| Sep 30, 2015 | 15.14 Mn |
| Jun 30, 2015 | 16.37 Mn |
| Mar 31, 2015 | 16.45 Mn |