Galaxy Gaming (GLXZ) Total Non-Current Liabilities (2016 - 2021)
Galaxy Gaming (GLXZ) has disclosed Total Non-Current Liabilities for 9 consecutive years, with $55.6 million as the latest value for Q1 2021.
- Quarterly Total Non-Current Liabilities rose 7.0% to $55.6 million in Q1 2021 from the year-ago period, while the trailing twelve-month figure was $55.6 million through Mar 2021, up 7.0% year-over-year, with the annual reading at $55.3 million for FY2020, 9.56% up from the prior year.
- Total Non-Current Liabilities for Q1 2021 was $55.6 million at Galaxy Gaming, roughly flat from $55.3 million in the prior quarter.
- The five-year high for Total Non-Current Liabilities was $55.6 million in Q1 2021, with the low at $11.3 million in Q1 2018.
- Average Total Non-Current Liabilities over 5 years is $31.7 million, with a median of $13.6 million recorded in 2018.
- The sharpest move saw Total Non-Current Liabilities dropped 14.99% in 2018, then skyrocketed 295.71% in 2019.
- Over 5 years, Total Non-Current Liabilities stood at $12.3 million in 2017, then rose by 10.74% to $13.6 million in 2018, then skyrocketed by 270.07% to $50.5 million in 2019, then rose by 9.56% to $55.3 million in 2020, then increased by 0.46% to $55.6 million in 2021.
- According to Business Quant data, Total Non-Current Liabilities over the past three periods came in at $55.6 million, $55.3 million, and $53.5 million for Q1 2021, Q4 2020, and Q3 2020 respectively.