GCL Global Holdings (GCLWW) Cash & Equivalents Growth (3y) (2026)
Analysis
GCL Global Holdings (GCLWW) Cash & Equivalents Growth (3y) (2026) Analysis & Trends
Peer Set
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Cash & Equiv. Growth (3y) (Qtr) |
|---|---|---|---|---|---|
| 1 | Electronic Arts | 52.84 Bn | 50.56 Bn | 1.71 Bn | -1.91% |
| 2 | Take Two Interactive Software | 39.38 Bn | 37.55 Bn | 882.50 Mn | 20.72% |
| 3 | Roblox | 31.97 Bn | 28.96 Bn | 1.18 Bn | 23.96% |
| 4 | NetEase | 13.75 Bn | 3.61 Bn | 3.13 Bn | 14.52% |
| 5 | The9 | 2.73 Bn | 2.73 Bn | 319,000.00 | - |
| 6 | Playtika Holding | 860.16 Mn | 421.66 Mn | 538.20 Mn | -22.86% |
| 7 | DoubleDown Interactive | 631.31 Mn | 77.55 Mn | 71.22 Mn | 35.13% |
| 8 | Gravity | 503.34 Mn | 502.91 Mn | 34,891.11 | -90.05% |
| 9 | Sohu.com | 382.01 Mn | -450.97 Mn | 133.81 Mn | -37.78% |
| 10 | GCL Global Holdings | 2.55 Mn | 1,356.83 Bn | - | 143.19% |