GCL Global Holdings (GCLWW) Cash & Equivalents Growth (1y) (2024 - 2025)
GCL Global Holdings (GCLWW) Cash & Equivalents Growth (1y) (2024 - 2025) Analysis & Trends
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Cash & Equiv. Growth (1y) (Qtr) |
|---|---|---|---|---|---|
| 1 | Electronic Arts | 50.80 Bn | 47.93 Bn | 1.76 Bn | 34.08% |
| 2 | Take Two Interactive Software | 38.75 Bn | 36.76 Bn | 938.70 Mn | 6.14% |
| 3 | Roblox | 29.52 Bn | 26.30 Bn | 1.15 Bn | 2.53% |
| 4 | Playtika Holding | 1.20 Bn | 423.79 Mn | 384.10 Mn | 79.21% |
| 5 | Sohu.com | 430.85 Mn | -399.49 Mn | 111.48 Mn | -15.12% |
| 6 | Gdev | 242.54 Mn | 134.23 Mn | 75.00 Mn | -43.35% |
| 7 | Meridian Holdings | 162.69 Mn | 148.16 Mn | 28.14 Mn | -45.27% |
| 8 | Skillz | 140.59 Mn | -19.34 Mn | 25.51 Mn | -37.12% |
| 9 | Brag House Holdings | 90.36 Mn | 90.23 Mn | - | -96.01% |
| 10 | GCL Global Holdings | - | - | - | 61.54% |
Historic Data
Download Data| Date | Value |
|---|---|
| Sep 30, 2025 | 61.54% |
| Mar 31, 2025 | 581.62% |
| Mar 31, 2024 | 5.27% |