GCL Global Holdings (GCLWW) Cash & Equivalents Growth (1y) (2024 - 2026)
Analysis
GCL Global Holdings (GCLWW) Cash & Equivalents Growth (1y) (2024 - 2026) Analysis & Trends
Peer Set
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Cash & Equiv. Growth (1y) (Qtr) |
|---|---|---|---|---|---|
| 1 | Electronic Arts | 52.84 Bn | 50.56 Bn | 1.71 Bn | 50.72% |
| 2 | Take Two Interactive Software | 39.62 Bn | 37.79 Bn | 882.50 Mn | -32.60% |
| 3 | Roblox | 31.61 Bn | 28.60 Bn | 1.18 Bn | -0.36% |
| 4 | NetEase | 13.75 Bn | 3.61 Bn | 3.13 Bn | -58.19% |
| 5 | The9 | 2.87 Bn | 2.86 Bn | 319,000.00 | - |
| 6 | Playtika Holding | 862.06 Mn | 423.56 Mn | 538.20 Mn | -12.46% |
| 7 | DoubleDown Interactive | 633.79 Mn | 80.03 Mn | 71.22 Mn | 20.61% |
| 8 | Gravity | 510.08 Mn | 509.65 Mn | 34,891.11 | -9.07% |
| 9 | Sohu.com | 384.69 Mn | -448.29 Mn | 133.81 Mn | 1.70% |
| 10 | GCL Global Holdings | 2.55 Mn | 1,356.83 Bn | - | 100.45% |
Historic Data
Download Data
Historic Data
| Date | Value |
|---|---|
| Mar 31, 2026 | 100.45% |
| Sep 30, 2025 | 61.54% |
| Mar 31, 2025 | 581.62% |
| Mar 31, 2024 | 5.27% |