GCL Global Holdings (GCL) Total Non-Current Liabilities (2024 - 2025)
GCL Global Holdings recorded quarterly Total Non-Current Liabilities of $48270.6 billion in Q3 2025, up 2882690702.38% quarter-over-quarter from $1.7 million in Q1 2025, and up 6761.15% year-over-year from $703.5 billion in Q3 2024.
GCL Global Holdings' Total Non-Current Liabilities history runs 2 years deep, the most recent figure standing at $48270.6 billion for Q3 2025.
- In Q3 2025, Total Non-Current Liabilities rose 6761.15% year-over-year to $48270.6 billion; the TTM figure through Sep 2025 stood at $48270.6 billion (up 6761.15% YoY), while the FY2025 annual figure was $12.3 million, up 383.98% from the prior year.
- Total Non-Current Liabilities came in at $48270.6 billion for Q3 2025 at GCL Global Holdings, up from $1.7 million in the prior quarter.
- In the past five years, Total Non-Current Liabilities ranged from a high of $48270.6 billion in Q3 2025 to a low of $1.7 million in Q1 2025.
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Total Non-Current Liabilities (Qtr) |
|---|---|---|---|---|---|
| 1 | NetEase | 51.49 Bn | 41.63 Bn | - | 555.81 Mn |
| 2 | Electronic Arts | 50.24 Bn | 47.38 Bn | 1.76 Bn | 5.89 Bn |
| 3 | Take Two Interactive Software | 41.73 Bn | 39.37 Bn | 945.50 Mn | 6.39 Bn |
| 4 | Roblox | 34.28 Bn | 31.06 Bn | 1.15 Bn | 9.32 Bn |
| 5 | Playtika Holding | 1.29 Bn | 514.59 Mn | 384.10 Mn | 3.76 Bn |
| 6 | Sohu.com | 430.85 Mn | -399.49 Mn | 111.48 Mn | 24.94 Mn |
| 7 | Gdev | 278.25 Mn | 169.93 Mn | - | 91.79 Mn |
| 8 | DoubleDown Interactive | 253.74 Mn | -279.47 Mn | 69.71 Mn | 24.96 Mn |
| 9 | Skillz | 136.00 Mn | -23.93 Mn | 25.51 Mn | 807,000.00 |
| 10 | GCL Global Holdings | 84.04 Mn | -16,894.62 Bn | - | 48,270.56 Bn |
Historic Data
Download Data| Date | Value |
|---|---|
| Sep 30, 2025 | 48,270.56 Bn |
| Mar 31, 2025 | 1.67 Mn |
| Sep 30, 2024 | 703.54 Bn |
| Mar 31, 2024 | 2.28 Mn |