Electronic Arts (EA) Raw Materials (2016)
Historic Raw Materials for Electronic Arts (EA) over the last 7 years, with Q4 2016 value amounting to $1.0 million.
- Electronic Arts' Raw Materials changed 0.0% to $1.0 million in Q4 2016 from the same period last year, while for Dec 2016 it was $1.0 million, marking a year-over-year change of 0.0%. This contributed to the annual value of $1.0 million for FY2016, which is 0.0% changed from last year.
- As of Q4 2016, Electronic Arts' Raw Materials stood at $1.0 million, which was down 0.0% from $9.0 million recorded in Q3 2016.
- In the past 5 years, Electronic Arts' Raw Materials registered a high of $9.0 million during Q3 2016, and its lowest value of $1.0 million during Q4 2012.
- Over the past 5 years, Electronic Arts' median Raw Materials value was $1.0 million (recorded in 2012), while the average stood at $2.1 million.
- Per our database at Business Quant, Electronic Arts' Raw Materials crashed by 7272.73% in 2012 and then soared by 35000.0% in 2016.
- Quarter analysis of 5 years shows Electronic Arts' Raw Materials stood at $1.0 million in 2012, then soared by 300.0% to $4.0 million in 2013, then crashed by 75.0% to $1.0 million in 2014, then changed by 0.0% to $1.0 million in 2015, then changed by 0.0% to $1.0 million in 2016.
- Its last three reported values are $1.0 million in Q4 2016, $9.0 million for Q3 2016, and $1.0 million during Q1 2016.