KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Raw Materials (2016)

Electronic Arts' Raw Materials history spans 7 years, with the latest figure at $1.0 million for Q4 2016.

  • For Q4 2016, Raw Materials changed 0.0% year-over-year to $1.0 million; the TTM value through Dec 2016 reached $1.0 million, changed 0.0%, while the annual FY2016 figure was $1.0 million, 0.0% changed from the prior year.
  • Raw Materials reached $1.0 million in Q4 2016 per EA's latest filing, down from $9.0 million in the prior quarter.
  • In the past five years, Raw Materials ranged from a high of $9.0 million in Q3 2016 to a low of $1.0 million in Q4 2012.
  • Average Raw Materials over 5 years is $2.1 million, with a median of $1.0 million recorded in 2012.
  • Peak YoY movement for Raw Materials: plummeted 72.73% in 2012, then soared 350.0% in 2016.
  • A 5-year view of Raw Materials shows it stood at $1.0 million in 2012, then soared by 300.0% to $4.0 million in 2013, then crashed by 75.0% to $1.0 million in 2014, then changed by 0.0% to $1.0 million in 2015, then changed by 0.0% to $1.0 million in 2016.
  • Per Business Quant, the three most recent readings for EA's Raw Materials are $1.0 million (Q4 2016), $9.0 million (Q3 2016), and $1.0 million (Q1 2016).