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Growth Metrics

Electronic Arts (EA) Other Non-Current Liabilities (2016 - 2025)

Electronic Arts (EA) has 17 years of Other Non-Current Liabilities data on record, last reported at $488.0 million in Q4 2025.

  • For Q4 2025, Other Non-Current Liabilities rose 1.88% year-over-year to $488.0 million; the TTM value through Dec 2025 reached $488.0 million, up 1.88%, while the annual FY2025 figure was $445.0 million, 1.6% up from the prior year.
  • Other Non-Current Liabilities reached $488.0 million in Q4 2025 per EA's latest filing, up from $445.0 million in the prior quarter.
  • Across five years, Other Non-Current Liabilities topped out at $506.0 million in Q3 2024 and bottomed at $250.0 million in Q1 2021.
  • Average Other Non-Current Liabilities over 5 years is $409.2 million, with a median of $418.0 million recorded in 2021.
  • Peak YoY movement for Other Non-Current Liabilities: skyrocketed 58.8% in 2022, then decreased 12.06% in 2025.
  • A 5-year view of Other Non-Current Liabilities shows it stood at $404.0 million in 2021, then fell by 0.74% to $401.0 million in 2022, then rose by 9.48% to $439.0 million in 2023, then grew by 9.11% to $479.0 million in 2024, then grew by 1.88% to $488.0 million in 2025.
  • Per Business Quant database, its latest 3 readings for Other Non-Current Liabilities were $488.0 million in Q4 2025, $445.0 million in Q3 2025, and $446.0 million in Q2 2025.