Electronic Arts (EA) Land & Improvements (2010 - 2012)
Electronic Arts (EA) posted Land & Improvements of $64.0 million for Q1 2012, up 1.59% on a QoQ basis from $63.0 million in Q4 2011, and down 3.03% year-over-year from $66.0 million in Q2 2011.
Electronic Arts (EA) Land & Improvements (2010 - 2012) Analysis & Trends
Electronic Arts has reported Land & Improvements for 3 years, with the latest figure at $64.0 million in Q1 2012.
- On a quarterly basis, Land & Improvements fell 3.03% year-over-year to $64.0 million in Q1 2012; TTM through Mar 2012 was $64.0 million, a 3.03% decrease from a year earlier, with the FY2012 full-year figure at $64.0 million, down 3.03% from the prior year.
- Land & Improvements was $64.0 million for Q1 2012 at Electronic Arts, up from $63.0 million in the prior quarter.
- The five-year high for Land & Improvements was $66.0 million in Q1 2011, with the low at $63.0 million in Q3 2011.
- Average Land & Improvements over 3 years is $64.6 million, with a median of $65.0 million recorded in 2010.
- The largest YoY upside for Land & Improvements was 1.54% in 2011 against a maximum downside of 3.08% in 2011.
- Over 3 years, Land & Improvements stood at $65.0 million in 2010, then declined by 3.08% to $63.0 million in 2011, then rose by 1.59% to $64.0 million in 2012.
- The last three Land & Improvements figures came in at $64.0 million (Q1 2012), $63.0 million (Q4 2011), and $63.0 million (Q3 2011), per Business Quant data.
Peer Comparison
| # | Company | Market Cap | Enterprise Value | Gross Profit (Qtr) | Land & Improvements (Qtr) |
|---|---|---|---|---|---|
| 1 | NetEase | 74.18 Bn | 64.04 Bn | 3.13 Bn | - |
| 2 | Electronic Arts | 52.84 Bn | 50.56 Bn | 1.71 Bn | - |
| 3 | Take Two Interactive Software | 38.42 Bn | 36.59 Bn | 882.50 Mn | - |
| 4 | Roblox | 34.16 Bn | 31.13 Bn | 1.18 Bn | - |
| 5 | The9 | 2.85 Bn | 2.85 Bn | 319,000.00 | - |
| 6 | Playtika Holding | 842.89 Mn | 404.39 Mn | 538.20 Mn | - |
| 7 | DoubleDown Interactive | 631.81 Mn | 78.25 Mn | 71.22 Mn | - |
| 8 | Gravity | 481.91 Mn | 481.47 Mn | 34,891.11 | - |
| 9 | Sohu.com | 327.69 Mn | -504.94 Mn | 133.81 Mn | - |
| 10 | Gdev | 201.47 Mn | 119.23 Mn | - | - |
Historic Data
| Date | Value |
|---|---|
| Mar 31, 2012 | 64.00 Mn |
| Dec 31, 2011 | 63.00 Mn |
| Sep 30, 2011 | 63.00 Mn |
| Jun 30, 2011 | 66.00 Mn |
| Mar 31, 2011 | 66.00 Mn |
| Dec 31, 2010 | 65.00 Mn |
| Sep 30, 2010 | 65.00 Mn |
| Mar 31, 2010 | 65.00 Mn |
Electronic Arts Land & Improvements API
Pull this series into your own models, spreadsheets and apps with the Business Quant
Historical Metrics API. The request below matches the chart above — change the
frequency, period or values and it follows. Swap YOUR_API_KEY for your own key.
https://data.businessquant.com/historic?slug=land-and-improvements&ticker=EA&period=max&api_key=YOUR_API_KEY
import requests
url = "https://data.businessquant.com/historic"
params = {"slug": "land-and-improvements", "ticker": "EA", "period": "max", "api_key": "YOUR_API_KEY"}
data = requests.get(url, params=params).json()
const res = await fetch("https://data.businessquant.com/historic?slug=land-and-improvements&ticker=EA&period=max&api_key=YOUR_API_KEY");
const data = await res.json();