KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Inventory (2016)

Electronic Arts' Inventory history spans 8 years, with the latest figure at $35.0 million for Q4 2016.

  • For Q4 2016, Inventory fell 16.67% year-over-year to $35.0 million; the TTM value through Dec 2016 reached $35.0 million, down 16.67%, while the annual FY2016 figure was $33.0 million, 8.33% down from the prior year.
  • Inventory reached $35.0 million in Q4 2016 per EA's latest filing, down from $50.0 million in the prior quarter.
  • In the past five years, Inventory ranged from a high of $71.0 million in Q3 2012 to a low of $26.0 million in Q2 2016.
  • Average Inventory over 5 years is $48.1 million, with a median of $46.0 million recorded in 2013.
  • Peak YoY movement for Inventory: surged 33.33% in 2014, then crashed 35.71% in 2015.
  • A 5-year view of Inventory shows it stood at $59.0 million in 2012, then decreased by 6.78% to $55.0 million in 2013, then decreased by 29.09% to $39.0 million in 2014, then increased by 7.69% to $42.0 million in 2015, then decreased by 16.67% to $35.0 million in 2016.
  • Per Business Quant, the three most recent readings for EA's Inventory are $35.0 million (Q4 2016), $50.0 million (Q3 2016), and $26.0 million (Q2 2016).