KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Inventory (2016)

Electronic Arts (EA) has 8 years of Inventory data on record, last reported at $50.0 million in Q3 2016.

  • For Q3 2016, Inventory fell 19.35% year-over-year to $50.0 million; the TTM value through Sep 2016 reached $50.0 million, down 19.35%, while the annual FY2016 figure was $33.0 million, 8.33% down from the prior year.
  • Inventory reached $50.0 million in Q3 2016 per EA's latest filing, up from $26.0 million in the prior quarter.
  • Across five years, Inventory topped out at $71.0 million in Q3 2012 and bottomed at $26.0 million in Q2 2016.
  • Average Inventory over 5 years is $48.6 million, with a median of $46.0 million recorded in 2013.
  • Peak YoY movement for Inventory: skyrocketed 33.33% in 2014, then tumbled 35.71% in 2015.
  • A 5-year view of Inventory shows it stood at $59.0 million in 2012, then tumbled by 30.51% to $41.0 million in 2013, then soared by 63.41% to $67.0 million in 2014, then plummeted by 37.31% to $42.0 million in 2015, then rose by 19.05% to $50.0 million in 2016.
  • Per Business Quant database, its latest 3 readings for Inventory were $50.0 million in Q3 2016, $26.0 million in Q2 2016, and $33.0 million in Q1 2016.