KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Change in Inventory (2016)

Electronic Arts' Change in Inventory history spans 8 years, with the latest figure at -$15.0 million for Q4 2016.

  • For Q4 2016, Change in Inventory rose 25.0% year-over-year to -$15.0 million; the TTM value through Dec 2016 reached -$7.0 million, down 333.33%, while the annual FY2016 figure was -$3.0 million, 84.21% up from the prior year.
  • Change in Inventory reached -$15.0 million in Q4 2016 per EA's latest filing, down from $24.0 million in the prior quarter.
  • In the past five years, Change in Inventory ranged from a high of $30.0 million in Q3 2014 to a low of -$27.0 million in Q4 2014.
  • Average Change in Inventory over 5 years is -$1.6 million, with a median of -$3.0 million recorded in 2013.
  • Peak YoY movement for Change in Inventory: skyrocketed 150.0% in 2012, then tumbled 1800.0% in 2014.
  • A 5-year view of Change in Inventory shows it stood at -$13.0 million in 2012, then surged by 76.92% to -$3.0 million in 2013, then plummeted by 800.0% to -$27.0 million in 2014, then grew by 25.93% to -$20.0 million in 2015, then increased by 25.0% to -$15.0 million in 2016.
  • Per Business Quant, the three most recent readings for EA's Change in Inventory are -$15.0 million (Q4 2016), $24.0 million (Q3 2016), and -$7.0 million (Q2 2016).