KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Change in Inventory (2016)

Historic Change in Inventory for Electronic Arts (EA) over the last 8 years, with Q4 2016 value amounting to -$15.0 million.

  • Electronic Arts' Change in Inventory rose 2500.0% to -$15.0 million in Q4 2016 from the same period last year, while for Dec 2016 it was -$7.0 million, marking a year-over-year decrease of 33333.33%. This contributed to the annual value of -$3.0 million for FY2016, which is 8421.05% up from last year.
  • As of Q4 2016, Electronic Arts' Change in Inventory stood at -$15.0 million, which was up 2500.0% from $24.0 million recorded in Q3 2016.
  • Over the past 5 years, Electronic Arts' Change in Inventory peaked at $30.0 million during Q3 2014, and registered a low of -$27.0 million during Q4 2014.
  • In the last 5 years, Electronic Arts' Change in Inventory had a median value of -$3.0 million in 2013 and averaged -$1.6 million.
  • Its Change in Inventory has fluctuated over the past 5 years, first soared by 15000.0% in 2012, then tumbled by 180000.0% in 2014.
  • Over the past 5 years, Electronic Arts' Change in Inventory (Quarter) stood at -$13.0 million in 2012, then skyrocketed by 76.92% to -$3.0 million in 2013, then tumbled by 800.0% to -$27.0 million in 2014, then increased by 25.93% to -$20.0 million in 2015, then increased by 25.0% to -$15.0 million in 2016.
  • Its Change in Inventory stands at -$15.0 million for Q4 2016, versus $24.0 million for Q3 2016 and -$7.0 million for Q2 2016.