Corsair Gaming (CRSR) Total Non-Current Liabilities (2019 - 2026)
Corsair Gaming's Total Non-Current Liabilities history spans 7 years, with the latest figure at $605.0 million for Q4 2025.
- On a quarterly basis, Total Non-Current Liabilities fell 1.25% to $605.0 million in Q4 2025 year-over-year; TTM through Dec 2025 was $605.0 million, a 1.25% decrease, with the full-year FY2025 number at $605.0 million, down 1.25% from a year prior.
- Total Non-Current Liabilities hit $605.0 million in Q4 2025 for Corsair Gaming, up from $584.0 million in the prior quarter.
- Over the last five years, Total Non-Current Liabilities for CRSR hit a ceiling of $845.7 million in Q2 2021 and a floor of $527.3 million in Q1 2024.
- Historically, Total Non-Current Liabilities has averaged $645.1 million across 5 years, with a median of $620.4 million in 2022.
- Biggest five-year swings in Total Non-Current Liabilities: fell 26.67% in 2022 and later grew 8.57% in 2025.
- Tracing CRSR's Total Non-Current Liabilities over 5 years: stood at $766.5 million in 2021, then decreased by 16.68% to $638.7 million in 2022, then decreased by 2.63% to $621.9 million in 2023, then fell by 1.48% to $612.7 million in 2024, then dropped by 1.25% to $605.0 million in 2025.
- Business Quant data shows Total Non-Current Liabilities for CRSR at $605.0 million in Q4 2025, $584.0 million in Q3 2025, and $602.6 million in Q2 2025.