Corsair Gaming (CRSR) Total Non-Current Liabilities (2019 - 2025)
Corsair Gaming's Total Non-Current Liabilities history spans 7 years, with the latest figure at $534.9 million for Q3 2025.
- For Q3 2025, Total Non-Current Liabilities changed N/A year-over-year to $534.9 million; the TTM value through Sep 2025 reached $534.9 million, changed N/A, while the annual FY2024 figure was $612.7 million, 7.24% down from the prior year.
- Total Non-Current Liabilities for Q3 2025 was $534.9 million at Corsair Gaming, down from $612.7 million in the prior quarter.
- Across five years, Total Non-Current Liabilities topped out at $844.2 million in Q1 2021 and bottomed at $501.9 million in Q2 2024.
- The 5-year median for Total Non-Current Liabilities is $636.6 million (2023), against an average of $655.9 million.
- The largest annual shift saw Total Non-Current Liabilities dropped 18.16% in 2021 before it increased 11.34% in 2023.
- A 5-year view of Total Non-Current Liabilities shows it stood at $715.3 million in 2021, then dropped by 17.07% to $593.2 million in 2022, then rose by 11.34% to $660.5 million in 2023, then decreased by 7.24% to $612.7 million in 2024, then decreased by 12.69% to $534.9 million in 2025.
- Per Business Quant, the three most recent readings for CRSR's Total Non-Current Liabilities are $534.9 million (Q3 2025), $612.7 million (Q4 2024), and $501.9 million (Q2 2024).