Growth Metrics

Corsair Gaming (CRSR) Other Non-Current Liabilities (2019 - 2026)

Corsair Gaming's Other Non-Current Liabilities history spans 7 years, with the latest figure at $3.0 million for Q4 2025.

  • On a quarterly basis, Other Non-Current Liabilities fell 18.98% to $3.0 million in Q4 2025 year-over-year; TTM through Dec 2025 was $3.0 million, a 18.98% decrease, with the full-year FY2025 number at $3.0 million, down 18.98% from a year prior.
  • Other Non-Current Liabilities hit $3.0 million in Q4 2025 for Corsair Gaming, down from $4.0 million in the prior quarter.
  • Over the last five years, Other Non-Current Liabilities for CRSR hit a ceiling of $55.4 million in Q3 2021 and a floor of $1.3 million in Q1 2022.
  • Historically, Other Non-Current Liabilities has averaged $18.6 million across 5 years, with a median of $4.0 million in 2025.
  • The widest YoY moves for Other Non-Current Liabilities: up 1541.97% in 2022, down 94.18% in 2022.
  • Tracing CRSR's Other Non-Current Liabilities over 5 years: stood at $2.7 million in 2021, then rose by 15.23% to $3.1 million in 2022, then soared by 1228.07% to $41.6 million in 2023, then crashed by 91.07% to $3.7 million in 2024, then dropped by 18.98% to $3.0 million in 2025.
  • Business Quant data shows Other Non-Current Liabilities for CRSR at $3.0 million in Q4 2025, $4.0 million in Q3 2025, and $4.1 million in Q2 2025.