Corsair Gaming (CRSR) Other Non-Current Liabilities (2019 - 2025)
Corsair Gaming (CRSR) has disclosed Other Non-Current Liabilities for 7 consecutive years, with $55.8 million as the latest value for Q4 2025.
- Quarterly Other Non-Current Liabilities rose 8.6% to $55.8 million in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $55.8 million through Dec 2025, up 8.6% year-over-year, with the annual reading at $55.8 million for FY2025, 8.6% up from the prior year.
- Other Non-Current Liabilities hit $55.8 million in Q4 2025 for Corsair Gaming, up from $4.0 million in the prior quarter.
- In the past five years, Other Non-Current Liabilities ranged from a high of $57.9 million in Q2 2024 to a low of $1.3 million in Q1 2022.
- Historically, Other Non-Current Liabilities has averaged $22.9 million across 5 years, with a median of $3.6 million in 2021.
- Biggest five-year swings in Other Non-Current Liabilities: skyrocketed 1949.89% in 2021 and later crashed 94.19% in 2022.
- Year by year, Other Non-Current Liabilities stood at $53.9 million in 2021, then plummeted by 94.19% to $3.1 million in 2022, then dropped by 3.96% to $3.0 million in 2023, then soared by 1607.95% to $51.4 million in 2024, then grew by 8.6% to $55.8 million in 2025.
- Business Quant data shows Other Non-Current Liabilities for CRSR at $55.8 million in Q4 2025, $4.0 million in Q3 2025, and $54.3 million in Q2 2025.