Mobile was Take Two Interactive Software’s largest product and service line in fiscal 2026, bringing in $3.33B of $6.62B (50%).
| Product and Service | FY 2009 | FY 2010 | FY 2011 | FY 2012 | FY 2013 | FY 2014 | FY 2015 | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 | FY 2026 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mobile | $2.54B | $2.75B | $2.94B | $3.33B | |||||||||||||
| Console | $2.30B | $2.17B | $2.10B | $2.60B | |||||||||||||
| Salesrevenuenet | — | — | — | — | |||||||||||||
| Revenue, Net | — | — | — | — | |||||||||||||
| Full Game & Other | — | — | — | — | |||||||||||||
| Recurrent Consumer Spending | — | — | — | — | |||||||||||||
| Recurrent Consumer Spending ("Rcs") | — | — | — | — | |||||||||||||
| Physical Retail & Other | — | — | $201.80M | $196.70M | |||||||||||||
| P C & Other Products | $507.50M | $434.30M | — | — | |||||||||||||
| Pc & Other | — | — | — | — | |||||||||||||
| Net Revenue | — | — | — | — | |||||||||||||
| Advertising | — | — | $466.10M | $494.30M | |||||||||||||
| Total | $5.35B | $5.35B | $5.71B | $6.62B |
Take Two Interactive Software brought in $6.62B from its four product and service lines in fiscal 2026, the year ended March 31, 2026. That was up 16.0% from $5.71B in fiscal 2025. Mobile was the largest at $3.33B (50.3%), ahead of Console at $2.60B (39.2%) and Advertising at $494.30M (7.5%). The remaining line, Physical Retail & Other, brought in $196.70M.
Compared with fiscal 2025, Console grew fastest, up 23.7% to $2.60B, while Physical Retail & Other fell the most, down 2.5% to $196.70M.
Take Two Interactive Software stopped reporting P C & Other Products as a separate line after fiscal 2024, when it brought in $434.30M.
United States was Take Two Interactive Software’s largest region in fiscal 2026, bringing in $3.94B of $6.66B (59%).
| Geography | FY 2009 | FY 2010 | FY 2011 | FY 2012 | FY 2013 | FY 2014 | FY 2015 | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 | FY 2026 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| United States | $3.36B | $3.28B | $3.41B | $3.94B | |||||||||||||
| Salesrevenuenet | — | — | — | — | |||||||||||||
| Revenue, Net | — | — | — | — | |||||||||||||
| Net Revenue | — | — | — | — | |||||||||||||
| International | $1.99B | $2.07B | $2.23B | $2.72B | |||||||||||||
| Canada & Latin America | — | — | — | — | |||||||||||||
| Europe | — | — | — | — | |||||||||||||
| Asia Pacific | — | — | — | — | |||||||||||||
| Total | $5.35B | $5.35B | $5.63B | $6.66B |
Take Two Interactive Software brought in $6.66B from its two regions in fiscal 2026, the year ended March 31, 2026. That was up 18.2% from $5.63B in fiscal 2025. United States was the largest at $3.94B (59.2%), ahead of International at $2.72B (40.8%).
Compared with fiscal 2025, International grew 22.0% to $2.72B and United States grew 15.7% to $3.94B. From fiscal 2023 to 2026, combined revenue from these regions grew from $5.35B to $6.66B, a compound annual growth rate of 7.6%. United States' share of the total fell from 62.8% to 59.2%.
Over Time was Take Two Interactive Software’s largest revenue line in fiscal 2026, bringing in $5.29B of $6.66B (80%).
| Timing of Transfer of Good or Service | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 | FY 2026 |
|---|---|---|---|---|---|---|
| Over Time | $4.21B | $4.31B | $4.50B | $5.29B | ||
| Point In Time | $1.14B | $1.04B | $1.13B | $1.36B | ||
| Total | $5.35B | $5.35B | $5.63B | $6.66B |
Take Two Interactive Software brought in $6.66B from its two revenue lines in fiscal 2026, the year ended March 31, 2026. That was up 18.2% from $5.63B in fiscal 2025. Over Time was the largest at $5.29B (79.5%), ahead of Point In Time at $1.36B (20.5%).
Compared with fiscal 2025, Point In Time grew 20.9% to $1.36B and Over Time grew 17.5% to $5.29B. From fiscal 2023 to 2026, combined revenue from these revenue lines grew from $5.35B to $6.66B, a compound annual growth rate of 7.6%. Over Time's share of the total rose from 78.7% to 79.5%.
Take Two Interactive Software (TTWO) reports its revenue by product and service, by geography and by timing of transfer of good or service. In fiscal 2026, Mobile was its largest product and service line, bringing in $3.33B (50.3% of the total), followed by Console at $2.60B (39.2%).
Mobile was Take Two Interactive Software's largest product and service line in fiscal 2026, bringing in $3.33B, or 50.3% of the $6.62B total across its four product and service lines.
United States was Take Two Interactive Software's largest region in fiscal 2026, bringing in $3.94B, or 59.2% of the $6.66B total across its two regions.
Over Time was Take Two Interactive Software's largest revenue line in fiscal 2026, bringing in $5.29B, or 79.5% of the $6.66B total across its two revenue lines.
Among Take Two Interactive Software's product and service lines that make up at least 2% of revenue, Console grew fastest in fiscal 2026, up 23.7% from $2.10B to $2.60B.
Every figure comes from Take Two Interactive Software's annual financial filings, as reported. Each line keeps the name Take Two Interactive Software gives it, and years follow its fiscal calendar.
Take Two Interactive Software's revenue by product and service goes back to fiscal 2009, with figures through fiscal 2026. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.