GCL Global Holdings GCL

NASDAQ GCL
$0.74 +0.07 (+10.75%)
As of: Aug 20, 2026 · 3:59 PM EDT
Financial Ratios
Market Cap92.13 Mn
P/E-3.30
P/S0.36
Div. Yield0.00
Total Debt (Qtr)32,265.19 Bn
Add ratio to table…

About

GCL Global Holdings Ltd is a developer, distributor, marketer, and publisher of video games and other entertainment content. The company operates across Asia, Europe, the U. S., and Latin America, selling physical and digital copies of video games through retailers and online channels. It generates revenue primarily from the sale of games on consoles such as Sony PlayStation, Microsoft Xbox, Nintendo Switch, and personal computers, as well as game activation keys delivered…

Read more ↓
Sectors: Technology · Communication Services Sector rationale The company's primary revenue driver (over 86.8%) comes from the distribution and publishing of video games, which falls under the Video Games and Digital Marketplaces industries within the Technology sector. A secondary sector is justified because the company operates a distinct business line providing video marketing campaigns and social media advertising services for SMEs and government agencies, which aligns with the Advertising Agencies industry in Communication Services. Industries: Video Games Technology Primary The company is a developer, publisher, and distributor of video games, generating the vast majority of its revenue (86.8%) from the sale of titles like Black Myth: Wukong and Grand Theft Auto on consoles and PC. It operates a publishing segment that co-publishes games with international studios and a distribution segment selling physical and digital copies. Technology Distribution Technology Secondary GCL operates as a major distributor of third-party games, utilizing a network of over 2,100 physical and online stores via Epicsoft Asia to resell titles from publishers like Sega and Take-Two. Advertising Agencies Communication Services Secondary The company provides customized marketing strategies, video production, and social media advertising services for small and medium-sized enterprises and government agencies through its Titan Digital Media arm. Classified using BQ-MICS CIK: 0002002045

Geographical Breakdown of Revenue (2026)

Peer Comparison

Companies in the Electronic Gaming & Multimedia
S.No. Ticker Company Market CapP/EP/STotal Debt (Qtr)
1 NTES NetEase, Inc. 76.41 Bn15.874.74-
2 EA ELECTRONIC ARTS INC. 52.84 Bn48.796.741.49 Bn
3 TTWO Take Two Interactive Software Inc 44.66 Bn-139.406.682.52 Bn
4 RBLX Roblox Corp 27.67 Bn-27.444.871.01 Bn
5 PLTK Playtika Holding Corp. 0.90 Bn-3.200.322.58 Bn
6 DDI DoubleDown Interactive Co., Ltd. 0.63 Bn5.351.660.03 Bn
7 GRVY GRAVITY Co., Ltd. 0.49 Bn8,285.001,234.11-
8 SOHU Sohu.com Ltd 0.37 Bn1.600.61-