All In FutureTech Alliance AIFA Revenue Breakdown

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At close: Sep 30, 2026 · 4:00 PM EDT
Annual revenue breakdowns for All In FutureTech Alliance, fiscal 2018 to 2025, as reported in its filings.
Annual history

All In FutureTech Alliance Revenue by Timing of Transfer of Good or Service

Years FY 2023–2025
Lines 9
FY 2025 Total $33.03M

Casual Mobile Gaming was All In FutureTech Alliance’s largest revenue line in fiscal 2025, bringing in $9.10M of $33.03M (28%).

All In FutureTech Alliance revenue by timing of transfer of good or service, fiscal 2023 to 2025
Timing of Transfer of Good or Service FY 2023 FY 2024 FY 2025
Casual Mobile Gaming $2.10M $13.23M $9.10M
Casual Mobile Games $2.10M $13.23M $9.10M
Event Revenue $6.88M $6.25M $7.52M
Sponsorship Revenue $6.00M $5.52M $5.60M
Ticket & Gaming Revenue $1.55M $1.24M $917.07K
Food & Beverage Revenue $674.81K $813.55K $666.82K
Merchandising Revenue $556.42K $188.59K $123.22K
Distribution Revenue $1.76K $1.01K $612
Multiplatform Content — $1.01K $612
Total $19.86M $40.47M $33.03M

All In FutureTech Alliance revenue by timing of transfer of good or service: what the figures show

All In FutureTech Alliance brought in $33.03M from its nine revenue lines in fiscal 2025, the year ended December 31, 2025. That was down 18.4% from $40.47M in fiscal 2024. Casual Mobile Gaming was the largest at $9.10M (27.6%), ahead of Casual Mobile Games at $9.10M (27.6%) and Event Revenue at $7.52M (22.8%). The other six revenue lines brought in $7.30M combined.

Compared with fiscal 2024, Event Revenue grew fastest, up 20.4% to $7.52M, while Casual Mobile Games fell the most, down 31.2% to $9.10M.

All In FutureTech Alliance began breaking out Multiplatform Content in fiscal 2024, when it brought in $1.01K.

Annual history

All In FutureTech Alliance Revenue by Segment

Years FY 2018–2025
Lines 2
FY 2025 Total $23.93M

E-Sports was All In FutureTech Alliance’s largest segment in fiscal 2025, bringing in $14.83M of $23.93M (62%).

All In FutureTech Alliance revenue by segment, fiscal 2018 to 2025
Segment FY 2018 FY 2023 FY 2024 FY 2025
E-Sports $14.87M $14.01M $14.83M
Causal Mobile Gaming $2.10M $13.23M $9.10M
Total $16.96M $27.24M $23.93M
Totals include 1 discontinued line from earlier reporting.

All In FutureTech Alliance revenue by segment: what the figures show

All In FutureTech Alliance brought in $23.93M from its two segments in fiscal 2025, the year ended December 31, 2025. That is less than the $33.03M it reports by timing of transfer of good or service, so these segments do not cover all of its revenue. E-Sports was the largest at $14.83M (62.0%), ahead of Causal Mobile Gaming at $9.10M (38.0%).

Compared with fiscal 2024, E-Sports grew 5.8% to $14.83M, while Causal Mobile Gaming fell 31.2% to $9.10M.

Annual history

All In FutureTech Alliance Revenue by Timing Of Transfer Of Good Or Service

Years FY 2020–2025
Lines 2
FY 2025 Total $16.62M

Revenues Recognized At A Point In Time was All In FutureTech Alliance’s largest revenue line in fiscal 2025, bringing in $9.10M of $16.62M (55%).

All In FutureTech Alliance revenue by timing of transfer of good or service, fiscal 2020 to 2025
Timing Of Transfer Of Good Or Service FY 2020 FY 2023 FY 2024 FY 2025
Revenues Recognized Over A Period Of Time $11.20M $6.25M $7.52M
Revenues Recognized At A Point In Time $2.10M $13.23M $9.10M
Total $13.29M $19.47M $16.62M
Totals include 2 discontinued lines from earlier reporting.

All In FutureTech Alliance revenue by timing of transfer of good or service: what the figures show

All In FutureTech Alliance brought in $16.62M from its two revenue lines in fiscal 2025, the year ended December 31, 2025. That is less than the $33.03M it reports by timing of transfer of good or service, so these revenue lines do not cover all of its revenue. Revenues Recognized At A Point In Time was the largest at $9.10M (54.7%), ahead of Revenues Recognized Over A Period Of Time at $7.52M (45.3%).

Compared with fiscal 2024, Revenues Recognized Over A Period Of Time grew 20.4% to $7.52M, while Revenues Recognized At A Point In Time fell 31.2% to $9.10M.

Questions

All In FutureTech Alliance Revenue Breakdown FAQ

How does All In FutureTech Alliance make money?

All In FutureTech Alliance (AIFA) reports its revenue by timing of transfer of good or service and by segment. In fiscal 2025, Casual Mobile Gaming was its largest revenue line, bringing in $9.10M (27.6% of the total), followed by Casual Mobile Games at $9.10M (27.6%).

What is All In FutureTech Alliance's largest revenue line?

Casual Mobile Gaming was All In FutureTech Alliance's largest revenue line in fiscal 2025, bringing in $9.10M, or 27.6% of the $33.03M total across its nine revenue lines.

What is All In FutureTech Alliance's largest segment?

E-Sports was All In FutureTech Alliance's largest segment in fiscal 2025, bringing in $14.83M, or 62.0% of the $23.93M total across its two segments.

Which All In FutureTech Alliance revenue line is growing the fastest?

Among All In FutureTech Alliance's revenue lines that make up at least 2% of revenue, Event Revenue grew fastest in fiscal 2025, up 20.4% from $6.25M to $7.52M.

Where does this revenue breakdown data come from?

Every figure comes from All In FutureTech Alliance's annual financial filings, as reported. Each line keeps the name All In FutureTech Alliance gives it, and years follow its fiscal calendar.

How far back does All In FutureTech Alliance's revenue breakdown go?

All In FutureTech Alliance's revenue by timing of transfer of good or service goes back to fiscal 2023, with figures through fiscal 2025. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.