World Kinect (WKC) Total Non-Current Liabilities (2016 - 2026)
World Kinect's Total Non-Current Liabilities history spans 18 years, with the latest figure at $5.0 billion for Q1 2026.
- On a quarterly basis, Total Non-Current Liabilities rose 20.7% to $5.0 billion in Q1 2026 year-over-year; TTM through Mar 2026 was $5.0 billion, a 20.7% increase, with the full-year FY2025 number at $4.0 billion, down 5.64% from a year prior.
- Total Non-Current Liabilities hit $5.0 billion in Q1 2026 for World Kinect, up from $4.0 billion in the prior quarter.
- Over the last five years, Total Non-Current Liabilities for WKC hit a ceiling of $6.2 billion in Q2 2022 and a floor of $3.9 billion in Q3 2025.
- Historically, Total Non-Current Liabilities has averaged $4.8 billion across 5 years, with a median of $4.7 billion in 2024.
- Biggest five-year swings in Total Non-Current Liabilities: surged 110.39% in 2022 and later fell 25.54% in 2023.
- Tracing WKC's Total Non-Current Liabilities over 5 years: stood at $5.4 billion in 2022, then decreased by 5.38% to $5.1 billion in 2023, then fell by 17.71% to $4.2 billion in 2024, then decreased by 5.64% to $4.0 billion in 2025, then rose by 24.89% to $5.0 billion in 2026.
- Business Quant data shows Total Non-Current Liabilities for WKC at $5.0 billion in Q1 2026, $4.0 billion in Q4 2025, and $3.9 billion in Q3 2025.