World Kinect (WKC) Total Non-Current Liabilities (2016 - 2025)
Historic Total Non-Current Liabilities for World Kinect (WKC) over the last 17 years, with Q3 2025 value amounting to $3.9 billion.
- World Kinect's Total Non-Current Liabilities fell 1052.68% to $3.9 billion in Q3 2025 from the same period last year, while for Sep 2025 it was $3.9 billion, marking a year-over-year decrease of 1052.68%. This contributed to the annual value of $4.2 billion for FY2024, which is 1284.68% down from last year.
- World Kinect's Total Non-Current Liabilities amounted to $3.9 billion in Q3 2025, which was down 1052.68% from $3.9 billion recorded in Q2 2025.
- In the past 5 years, World Kinect's Total Non-Current Liabilities registered a high of $6.2 billion during Q2 2022, and its lowest value of $2.8 billion during Q1 2021.
- Moreover, its 5-year median value for Total Non-Current Liabilities was $4.4 billion (2023), whereas its average is $4.4 billion.
- As far as peak fluctuations go, World Kinect's Total Non-Current Liabilities skyrocketed by 10050.92% in 2022, and later tumbled by 2901.99% in 2023.
- Quarter analysis of 5 years shows World Kinect's Total Non-Current Liabilities stood at $3.8 billion in 2021, then skyrocketed by 43.54% to $5.4 billion in 2022, then decreased by 10.66% to $4.9 billion in 2023, then decreased by 12.85% to $4.2 billion in 2024, then dropped by 7.43% to $3.9 billion in 2025.
- Its Total Non-Current Liabilities was $3.9 billion in Q3 2025, compared to $3.9 billion in Q2 2025 and $4.1 billion in Q1 2025.