World Kinect (WKC) Total Current Liabilities (2016 - 2026)
World Kinect's Total Current Liabilities history spans 18 years, with the latest figure at $4.2 billion for Q1 2026.
- On a quarterly basis, Total Current Liabilities rose 25.69% to $4.2 billion in Q1 2026 year-over-year; TTM through Mar 2026 was $4.2 billion, a 25.69% increase, with the full-year FY2025 number at $3.3 billion, down 3.71% from a year prior.
- Total Current Liabilities hit $4.2 billion in Q1 2026 for World Kinect, up from $3.3 billion in the prior quarter.
- Over the last five years, Total Current Liabilities for WKC hit a ceiling of $5.1 billion in Q2 2022 and a floor of $3.1 billion in Q2 2025.
- Historically, Total Current Liabilities has averaged $3.9 billion across 5 years, with a median of $3.9 billion in 2024.
- Biggest five-year swings in Total Current Liabilities: surged 112.94% in 2022 and later fell 29.89% in 2023.
- Tracing WKC's Total Current Liabilities over 5 years: stood at $4.6 billion in 2022, then dropped by 12.13% to $4.0 billion in 2023, then fell by 15.11% to $3.4 billion in 2024, then fell by 3.71% to $3.3 billion in 2025, then rose by 26.9% to $4.2 billion in 2026.
- Business Quant data shows Total Current Liabilities for WKC at $4.2 billion in Q1 2026, $3.3 billion in Q4 2025, and $3.2 billion in Q3 2025.