World Kinect (WKC) Cost of Revenue (2016 - 2025)
Historic Cost of Revenue for World Kinect (WKC) over the last 17 years, with Q3 2025 value amounting to $9.1 billion.
- World Kinect's Cost of Revenue fell 1057.05% to $9.1 billion in Q3 2025 from the same period last year, while for Sep 2025 it was $36.7 billion, marking a year-over-year increase of 1574.02%. This contributed to the annual value of $41.1 billion for FY2024, which is 1181.25% down from last year.
- As of Q3 2025, World Kinect's Cost of Revenue stood at $9.1 billion, which was down 1057.05% from $8.8 billion recorded in Q2 2025.
- In the past 5 years, World Kinect's Cost of Revenue registered a high of $16.9 billion during Q2 2022, and its lowest value of $48.8 million during Q4 2023.
- Moreover, its 5-year median value for Cost of Revenue was $10.2 billion (2024), whereas its average is $10.1 billion.
- As far as peak fluctuations go, World Kinect's Cost of Revenue crashed by 9964.11% in 2023, and later surged by 1937049.18% in 2024.
- Quarter analysis of 5 years shows World Kinect's Cost of Revenue stood at $9.7 billion in 2021, then soared by 39.76% to $13.6 billion in 2022, then plummeted by 99.64% to $48.8 million in 2023, then soared by 19370.49% to $9.5 billion in 2024, then decreased by 3.78% to $9.1 billion in 2025.
- Its last three reported values are $9.1 billion in Q3 2025, $8.8 billion for Q2 2025, and $9.2 billion during Q1 2025.