Take Two Interactive Software (TTWO) Cost of Revenue (2009 - 2026)
Take Two Interactive Software (TTWO) reported Cost of Revenue of $741.1 million for Q1 2026, up 84.31% on a YoY basis from $402.1 million in Q1 2025, and down 1.65% quarter-over-quarter from $753.5 million in Q4 2025.
Take Two Interactive Software (TTWO) Cost of Revenue (2009 - 2026) Analysis & Trends
Take Two Interactive Software has reported Cost of Revenue for 18 years, with the latest figure at $741.1 million in Q1 2026.
- For the quarter ending Q1 2026, Cost of Revenue rose 84.31% year-over-year to $741.1 million; the trailing twelve-month figure through Mar 2026 stood at $2.7 billion (up 45.96% YoY), and the FY2026 full-year result was $2.8 billion, up 69.07% from the prior year.
- Cost of Revenue for Q1 2026 stood at $741.1 million, down from $753.5 million in the prior quarter.
- The five-year high for Cost of Revenue was $1.9 billion in Q1 2023, with the low at $272.1 million in Q2 2022.
- Historically, Cost of Revenue has averaged $594.5 million across 5 years, with a median of $444.4 million in 2022.
- Annual changes were most pronounced in 2023 — Cost of Revenue surged 377.04% — and 2024, when it sank 76.39%.
- Take Two Interactive Software's Cost of Revenue stood at $446.7 million in 2022, then fell by 17.77% to $367.3 million in 2023, then increased by 5.88% to $388.9 million in 2024, then jumped by 93.75% to $753.5 million in 2025, then decreased by 1.65% to $741.1 million in 2026.
- The last three Cost of Revenue figures came in at $741.1 million (Q1 2026), $753.5 million (Q4 2025), and $793.3 million (Q3 2025), per Business Quant data.
Peer Comparison
Historic Data
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