Take Two Interactive Software (TTWO) Cost of Revenue (2009 - 2026)
Take Two Interactive Software's (TTWO) quarterly Cost of Revenue came in at $741.1 million in Q1 2026, down 4.89% YoY from $779.2 million in Q1 2025, and down 1.65% on a QoQ basis from $753.5 million in Q4 2025.
Take Two Interactive Software (TTWO) Cost of Revenue (2009 - 2026) Analysis & Trends
Take Two Interactive Software (TTWO) has 18 years of Cost of Revenue data on file, last reported at $741.1 million in Q1 2026.
- Quarterly Cost of Revenue fell 4.89% year-over-year to $741.1 million in Q1 2026, while the trailing twelve-month figure through Mar 2026 was $2.8 billion (up 10.71% YoY) and the FY2026 annual result came in at $2.8 billion, up 10.71% from the prior year.
- Cost of Revenue retreated to $741.1 million in Q1 2026, from $753.5 million in the prior quarter.
- In the past five years, Cost of Revenue ranged from a high of $1.2 billion in Q1 2023 to a low of $398.6 million in Q1 2022.
- A 5-year average of $705.2 million and a median of $691.9 million in 2022 frame the typical range for Cost of Revenue.
- Annual changes were most pronounced in 2023 — Cost of Revenue soared 206.82% — and 2024, when it fell 29.26%.
- Tracing TTWO's Cost of Revenue over 5 years: stood at $691.9 million in 2022, then slipped by 0.53% to $688.2 million in 2023, then slipped by 12.83% to $599.9 million in 2024, then gained by 25.6% to $753.5 million in 2025, then decreased by 1.65% to $741.1 million in 2026.
- The last three Cost of Revenue figures came in at $741.1 million (Q1 2026), $753.5 million (Q4 2025), and $793.3 million (Q3 2025), per Business Quant data.
Peer Comparison
Historic Data
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