Growth Metrics

Sphere Entertainment (SPHR) Total Non-Current Liabilities (2019 - 2026)

Sphere Entertainment filings provide 7 years of Total Non-Current Liabilities readings, the most recent being $1.8 billion for Q4 2025.

  • On a quarterly basis, Total Non-Current Liabilities fell 16.86% to $1.8 billion in Q4 2025 year-over-year; TTM through Dec 2025 was $1.8 billion, a 16.86% decrease, with the full-year FY2025 number at $1.8 billion, down 16.86% from a year prior.
  • Total Non-Current Liabilities hit $1.8 billion in Q4 2025 for Sphere Entertainment, down from $1.8 billion in the prior quarter.
  • In the past five years, Total Non-Current Liabilities ranged from a high of $3.7 billion in Q1 2023 to a low of $1.4 billion in Q1 2021.
  • Median Total Non-Current Liabilities over the past 5 years was $2.3 billion (2023), compared with a mean of $2.5 billion.
  • Biggest five-year swings in Total Non-Current Liabilities: skyrocketed 2125.0% in 2021 and later crashed 38.24% in 2024.
  • Sphere Entertainment's Total Non-Current Liabilities stood at $3.2 billion in 2021, then rose by 8.03% to $3.5 billion in 2022, then crashed by 34.15% to $2.3 billion in 2023, then dropped by 6.1% to $2.2 billion in 2024, then decreased by 16.86% to $1.8 billion in 2025.
  • The last three reported values for Total Non-Current Liabilities were $1.8 billion (Q4 2025), $1.8 billion (Q3 2025), and $1.7 billion (Q2 2025) per Business Quant data.