Gamehaus Holdings (GMHS) Asset Utilization Ratio (2025)

Gamehaus Holdings recorded quarterly Asset Utilization Ratio of 0.0 in Q4 2025, down 100.0% quarter-over-quarter from 4.91 in Q3 2025.

Gamehaus Holdings' Asset Utilization Ratio history runs 1 years deep, the most recent figure standing at 0.0 for Q4 2025.

  • In Q4 2025, Asset Utilization Ratio changed N/A year-over-year to 0.0; the TTM figure through Dec 2025 stood at 0.0 (changed N/A YoY), while the FY2025 annual figure was 2.4, up 1.81% from the prior year.
  • Asset Utilization Ratio came in at 0.0 for Q4 2025 at Gamehaus Holdings, down from 4.91 in the prior quarter.
  • In the past five years, Asset Utilization Ratio ranged from a high of 4.91 in Q3 2025 to a low of 0.0 in Q4 2025.

Peer Comparison

# Company Market Cap Enterprise Value Gross Profit (Qtr) Asset Util. (Qtr)
1 NetEase 51.49 Bn 41.63 Bn - -
2 Electronic Arts 50.24 Bn 47.38 Bn 1.76 Bn 0.57
3 Take Two Interactive Software 41.73 Bn 39.37 Bn 945.50 Mn 0.65
4 Roblox 34.28 Bn 31.06 Bn 1.15 Bn 0.55
5 Playtika Holding 1.29 Bn 514.59 Mn 384.10 Mn 0.75
6 Sohu.com 430.85 Mn -399.49 Mn 111.48 Mn -
7 Gdev 278.25 Mn 169.93 Mn - -
8 DoubleDown Interactive 253.74 Mn -279.47 Mn 69.71 Mn -
9 Skillz 136.00 Mn -23.93 Mn 25.51 Mn 0.38
10 Gamehaus Holdings - - 14.14 Mn 0.00

Historic Data

Download Data 🔒
DateValue
Dec 31, 2025 0.00
Sep 30, 2025 4.91
Jun 30, 2025 2.45