Growth Metrics

GameStop (GME-WT) Total Non-Current Liabilities (2016 - 2025)

GameStop (GME-WT) has disclosed Total Non-Current Liabilities for 17 consecutive years, with $5.2 billion as the latest value for Q4 2025.

  • On a quarterly basis, Total Non-Current Liabilities rose 274.99% to $5.2 billion in Q4 2025 year-over-year; TTM through Nov 2025 was $5.2 billion, a 274.99% increase, with the full-year FY2025 number at $921.5 million, down 31.17% from a year prior.
  • Total Non-Current Liabilities was $5.2 billion for Q4 2025 at GameStop, up from -$5.2 billion in the prior quarter.
  • In the past five years, Total Non-Current Liabilities ranged from a high of $5.2 billion in Q4 2025 to a low of -$5.2 billion in Q3 2025.
  • A 5-year average of $1.5 billion and a median of $1.7 billion in 2021 define the central range for Total Non-Current Liabilities.
  • Biggest YoY gain for Total Non-Current Liabilities was 274.99% in 2025; the steepest drop was 558.99% in 2025.
  • GameStop's Total Non-Current Liabilities stood at $2.0 billion in 2021, then dropped by 1.04% to $2.0 billion in 2022, then fell by 5.82% to $1.9 billion in 2023, then fell by 24.72% to $1.4 billion in 2024, then soared by 274.99% to $5.2 billion in 2025.
  • Per Business Quant, the three most recent readings for GME-WT's Total Non-Current Liabilities are $5.2 billion (Q4 2025), -$5.2 billion (Q3 2025), and $2.5 billion (Q2 2025).