KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Total Non-Current Liabilities (2016 - 2025)

Gaming & Leisure Properties' Total Non-Current Liabilities history spans 13 years, with the latest figure at $7.8 billion for Q4 2025.

  • For Q4 2025, Total Non-Current Liabilities fell 6.59% year-over-year to $7.8 billion; the TTM value through Dec 2025 reached $7.8 billion, down 6.59%, while the annual FY2025 figure was $7.8 billion, 6.59% down from the prior year.
  • Total Non-Current Liabilities for Q4 2025 was $7.8 billion at Gaming & Leisure Properties, down from $8.2 billion in the prior quarter.
  • Across five years, Total Non-Current Liabilities topped out at $8.4 billion in Q4 2024 and bottomed at -$2.7 billion in Q1 2021.
  • The 5-year median for Total Non-Current Liabilities is $7.2 billion (2024), against an average of $6.8 billion.
  • The largest annual shift saw Total Non-Current Liabilities crashed 139.12% in 2021 before it skyrocketed 368.67% in 2022.
  • A 5-year view of Total Non-Current Liabilities shows it stood at $7.3 billion in 2021, then decreased by 6.56% to $6.8 billion in 2022, then grew by 7.02% to $7.3 billion in 2023, then grew by 15.53% to $8.4 billion in 2024, then decreased by 6.59% to $7.8 billion in 2025.
  • Per Business Quant, the three most recent readings for GLPI's Total Non-Current Liabilities are $7.8 billion (Q4 2025), $8.2 billion (Q3 2025), and $7.5 billion (Q2 2025).