Gaming & Leisure Properties (GLPI) Total Non-Current Liabilities (2016 - 2026)
Gaming & Leisure Properties has reported Total Non-Current Liabilities over the past 15 years, most recently at $8.7 billion for Q1 2026.
- Quarterly Total Non-Current Liabilities rose 15.76% to $8.7 billion in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $8.7 billion through Mar 2026, up 15.76% year-over-year, with the annual reading at $7.8 billion for FY2025, 6.59% down from the prior year.
- Total Non-Current Liabilities was $8.7 billion for Q1 2026 at Gaming & Leisure Properties, up from $7.8 billion in the prior quarter.
- Over five years, Total Non-Current Liabilities peaked at $8.7 billion in Q1 2026 and troughed at $6.8 billion in Q4 2022.
- The 5-year median for Total Non-Current Liabilities is $7.2 billion (2024), against an average of $7.4 billion.
- Biggest five-year swings in Total Non-Current Liabilities: increased 16.25% in 2024 and later decreased 6.59% in 2025.
- Tracing GLPI's Total Non-Current Liabilities over 5 years: stood at $6.8 billion in 2022, then rose by 7.02% to $7.3 billion in 2023, then rose by 15.53% to $8.4 billion in 2024, then dropped by 6.59% to $7.8 billion in 2025, then grew by 10.71% to $8.7 billion in 2026.
- According to Business Quant data, Total Non-Current Liabilities over the past three periods came in at $8.7 billion, $7.8 billion, and $7.8 billion for Q1 2026, Q4 2025, and Q3 2025 respectively.