KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Other Non-Current Liabilities (2016 - 2025)

Historic Other Non-Current Liabilities for Gaming & Leisure Properties (GLPI) over the last 14 years, with Q3 2025 value amounting to $47.1 million.

  • Gaming & Leisure Properties' Other Non-Current Liabilities rose 1369.65% to $47.1 million in Q3 2025 from the same period last year, while for Sep 2025 it was $47.1 million, marking a year-over-year increase of 1369.65%. This contributed to the annual value of $41.6 million for FY2024, which is 1366.89% up from last year.
  • Gaming & Leisure Properties' Other Non-Current Liabilities amounted to $47.1 million in Q3 2025, which was up 1369.65% from $44.6 million recorded in Q2 2025.
  • Gaming & Leisure Properties' Other Non-Current Liabilities' 5-year high stood at $47.1 million during Q3 2025, with a 5-year trough of $24.6 million in Q2 2022.
  • In the last 5 years, Gaming & Leisure Properties' Other Non-Current Liabilities had a median value of $39.5 million in 2021 and averaged $37.7 million.
  • Its Other Non-Current Liabilities has fluctuated over the past 5 years, first skyrocketed by 7109.87% in 2021, then tumbled by 4178.4% in 2022.
  • Over the past 5 years, Gaming & Leisure Properties' Other Non-Current Liabilities (Quarter) stood at $39.5 million in 2021, then fell by 29.83% to $27.7 million in 2022, then surged by 32.07% to $36.6 million in 2023, then rose by 13.67% to $41.6 million in 2024, then grew by 13.2% to $47.1 million in 2025.
  • Its Other Non-Current Liabilities was $47.1 million in Q3 2025, compared to $44.6 million in Q2 2025 and $43.7 million in Q1 2025.