KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Other Non-Current Liabilities (2016 - 2025)

Gaming & Leisure Properties' Other Non-Current Liabilities history spans 13 years, with the latest figure at $65.0 million for Q4 2025.

  • For Q4 2025, Other Non-Current Liabilities rose 56.43% year-over-year to $65.0 million; the TTM value through Dec 2025 reached $65.0 million, up 56.43%, while the annual FY2025 figure was $65.0 million, 56.43% up from the prior year.
  • Other Non-Current Liabilities for Q4 2025 was $65.0 million at Gaming & Leisure Properties, up from $47.1 million in the prior quarter.
  • Across five years, Other Non-Current Liabilities topped out at $65.0 million in Q4 2025 and bottomed at $24.6 million in Q2 2022.
  • The 5-year median for Other Non-Current Liabilities is $39.5 million (2021), against an average of $39.0 million.
  • The largest annual shift saw Other Non-Current Liabilities soared 71.1% in 2021 before it decreased 29.83% in 2022.
  • A 5-year view of Other Non-Current Liabilities shows it stood at $39.5 million in 2021, then fell by 29.83% to $27.7 million in 2022, then surged by 32.07% to $36.6 million in 2023, then grew by 13.67% to $41.6 million in 2024, then surged by 56.43% to $65.0 million in 2025.
  • Per Business Quant, the three most recent readings for GLPI's Other Non-Current Liabilities are $65.0 million (Q4 2025), $47.1 million (Q3 2025), and $44.6 million (Q2 2025).