Gaming & Leisure Properties (GLPI) Other Non-Current Liabilities (2016 - 2026)
Gaming & Leisure Properties has reported Other Non-Current Liabilities over the past 15 years, most recently at $53.0 million for Q1 2026.
- Quarterly Other Non-Current Liabilities rose 21.31% to $53.0 million in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $53.0 million through Mar 2026, up 21.31% year-over-year, with the annual reading at $65.0 million for FY2025, 56.43% up from the prior year.
- Other Non-Current Liabilities was $53.0 million for Q1 2026 at Gaming & Leisure Properties, down from $65.0 million in the prior quarter.
- Over five years, Other Non-Current Liabilities peaked at $65.0 million in Q4 2025 and troughed at $24.6 million in Q2 2022.
- The 5-year median for Other Non-Current Liabilities is $39.7 million (2022), against an average of $39.8 million.
- Biggest five-year swings in Other Non-Current Liabilities: crashed 41.78% in 2022 and later skyrocketed 56.43% in 2025.
- Tracing GLPI's Other Non-Current Liabilities over 5 years: stood at $27.7 million in 2022, then skyrocketed by 32.07% to $36.6 million in 2023, then rose by 13.67% to $41.6 million in 2024, then skyrocketed by 56.43% to $65.0 million in 2025, then dropped by 18.43% to $53.0 million in 2026.
- According to Business Quant data, Other Non-Current Liabilities over the past three periods came in at $53.0 million, $65.0 million, and $47.1 million for Q1 2026, Q4 2025, and Q3 2025 respectively.