Gaming & Leisure Properties (GLPI) Other Non-Current Assets (2016 - 2026)
Gaming & Leisure Properties has reported Other Non-Current Assets over the past 15 years, most recently at $86.0 million for Q1 2026.
- Quarterly Other Non-Current Assets rose 43.08% to $86.0 million in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $86.0 million through Mar 2026, up 43.08% year-over-year, with the annual reading at $84.9 million for FY2025, 33.86% up from the prior year.
- Other Non-Current Assets was $86.0 million for Q1 2026 at Gaming & Leisure Properties, up from $84.9 million in the prior quarter.
- Over five years, Other Non-Current Assets peaked at $246.1 million in Q4 2022 and troughed at $45.4 million in Q2 2022.
- The 5-year median for Other Non-Current Assets is $60.1 million (2025), against an average of $82.8 million.
- Biggest five-year swings in Other Non-Current Assets: surged 566.81% in 2022 and later crashed 79.03% in 2023.
- Tracing GLPI's Other Non-Current Assets over 5 years: stood at $246.1 million in 2022, then crashed by 77.36% to $55.7 million in 2023, then increased by 13.89% to $63.5 million in 2024, then soared by 33.86% to $84.9 million in 2025, then rose by 1.28% to $86.0 million in 2026.
- According to Business Quant data, Other Non-Current Assets over the past three periods came in at $86.0 million, $84.9 million, and $79.0 million for Q1 2026, Q4 2025, and Q3 2025 respectively.