Gaming & Leisure Properties (GLPI) Other Non-Current Assets (2016 - 2025)
Gaming & Leisure Properties' Other Non-Current Assets history spans 14 years, with the latest figure at $84.9 million for Q4 2025.
- For Q4 2025, Other Non-Current Assets rose 33.86% year-over-year to $84.9 million; the TTM value through Dec 2025 reached $84.9 million, up 33.86%, while the annual FY2025 figure was $84.9 million, 33.86% up from the prior year.
- Other Non-Current Assets for Q4 2025 was $84.9 million at Gaming & Leisure Properties, up from $79.0 million in the prior quarter.
- Across five years, Other Non-Current Assets topped out at $246.1 million in Q4 2022 and bottomed at $36.4 million in Q2 2021.
- The 5-year median for Other Non-Current Assets is $57.8 million (2021), against an average of $78.7 million.
- The largest annual shift saw Other Non-Current Assets skyrocketed 331.11% in 2022 before it crashed 79.03% in 2023.
- A 5-year view of Other Non-Current Assets shows it stood at $57.1 million in 2021, then surged by 331.11% to $246.1 million in 2022, then plummeted by 77.36% to $55.7 million in 2023, then rose by 13.89% to $63.5 million in 2024, then skyrocketed by 33.86% to $84.9 million in 2025.
- Per Business Quant, the three most recent readings for GLPI's Other Non-Current Assets are $84.9 million (Q4 2025), $79.0 million (Q3 2025), and $70.8 million (Q2 2025).