KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Cost of Revenue (2016 - 2021)

Gaming & Leisure Properties' Cost of Revenue history spans 10 years, with the latest figure at $5.0 million for Q4 2021.

  • For Q4 2021, Cost of Revenue fell 71.07% year-over-year to $5.0 million; the TTM value through Sep 2022 reached $5.0 million, down 92.39%, while the annual FY2021 figure was $53.0 million, 6.45% down from the prior year.
  • Cost of Revenue for Q4 2021 was $5.0 million at Gaming & Leisure Properties, down from $5.8 million in the prior quarter.
  • Across five years, Cost of Revenue topped out at $22.4 million in Q2 2021 and bottomed at -$62.3 million in Q4 2017.
  • The 5-year median for Cost of Revenue is $18.1 million (2018), against an average of $11.4 million.
  • The largest annual shift saw Cost of Revenue crashed 74.66% in 2020 before it soared 360.72% in 2021.
  • A 5-year view of Cost of Revenue shows it stood at -$62.3 million in 2017, then skyrocketed by 129.06% to $18.1 million in 2018, then fell by 0.77% to $18.0 million in 2019, then fell by 4.45% to $17.2 million in 2020, then crashed by 71.07% to $5.0 million in 2021.
  • Per Business Quant, the three most recent readings for GLPI's Cost of Revenue are $5.0 million (Q4 2021), $5.8 million (Q3 2021), and $22.4 million (Q2 2021).