Gaming & Leisure Properties (GLPI) Cost of Revenue (2016 - 2021)
Historic Cost of Revenue for Gaming & Leisure Properties (GLPI) over the last 10 years, with Q4 2021 value amounting to $5.0 million.
- Gaming & Leisure Properties' Cost of Revenue fell 7106.98% to $5.0 million in Q4 2021 from the same period last year, while for Sep 2022 it was $5.0 million, marking a year-over-year decrease of 9238.92%. This contributed to the annual value of $53.0 million for FY2021, which is 645.35% down from last year.
- According to the latest figures from Q4 2021, Gaming & Leisure Properties' Cost of Revenue is $5.0 million, which was down 7106.98% from $5.8 million recorded in Q3 2021.
- In the past 5 years, Gaming & Leisure Properties' Cost of Revenue registered a high of $22.4 million during Q2 2021, and its lowest value of $4.9 million during Q2 2020.
- Over the past 5 years, Gaming & Leisure Properties' median Cost of Revenue value was $18.9 million (recorded in 2017), while the average stood at $17.1 million.
- As far as peak fluctuations go, Gaming & Leisure Properties' Cost of Revenue crashed by 7465.57% in 2020, and later surged by 36072.46% in 2021.
- Quarter analysis of 5 years shows Gaming & Leisure Properties' Cost of Revenue stood at $18.9 million in 2017, then dropped by 3.99% to $18.1 million in 2018, then decreased by 0.77% to $18.0 million in 2019, then fell by 4.45% to $17.2 million in 2020, then plummeted by 71.07% to $5.0 million in 2021.
- Its Cost of Revenue stands at $5.0 million for Q4 2021, versus $5.8 million for Q3 2021 and $22.4 million for Q2 2021.