KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Cost of Revenue (2016 - 2021)

Gaming & Leisure Properties has reported Cost of Revenue over the past 10 years, most recently at $5.0 million for Q4 2021.

  • Quarterly Cost of Revenue fell 71.07% to $5.0 million in Q4 2021 from the year-ago period, while the trailing twelve-month figure was $5.0 million through Sep 2022, down 92.39% year-over-year, with the annual reading at $53.0 million for FY2021, 6.45% down from the prior year.
  • Cost of Revenue was $5.0 million for Q4 2021 at Gaming & Leisure Properties, down from $5.8 million in the prior quarter.
  • Over five years, Cost of Revenue peaked at $22.4 million in Q2 2021 and troughed at -$61.6 million in Q4 2017.
  • The 5-year median for Cost of Revenue is $18.5 million (2019), against an average of $12.8 million.
  • Biggest five-year swings in Cost of Revenue: tumbled 405.58% in 2017 and later soared 360.72% in 2021.
  • Tracing GLPI's Cost of Revenue over 5 years: stood at -$61.6 million in 2017, then skyrocketed by 129.37% to $18.1 million in 2018, then decreased by 0.77% to $18.0 million in 2019, then decreased by 4.45% to $17.2 million in 2020, then tumbled by 71.07% to $5.0 million in 2021.
  • According to Business Quant data, Cost of Revenue over the past three periods came in at $5.0 million, $5.8 million, and $22.4 million for Q4 2021, Q3 2021, and Q2 2021 respectively.