GameSquare Holdings (GAME) Total Non-Current Liabilities (2022 - 2025)
GameSquare Holdings (GAME) has disclosed Total Non-Current Liabilities for 4 consecutive years, with $42.8 million as the latest value for Q4 2025.
- Quarterly Total Non-Current Liabilities fell 35.78% to $42.8 million in Q4 2025 from the year-ago period, while the trailing twelve-month figure was $42.8 million through Dec 2025, down 35.78% year-over-year, with the annual reading at $42.8 million for FY2025, 35.78% down from the prior year.
- Total Non-Current Liabilities for Q4 2025 was $42.8 million at GameSquare Holdings, up from $42.4 million in the prior quarter.
- The five-year high for Total Non-Current Liabilities was $66.7 million in Q4 2024, with the low at $12.6 million in Q4 2022.
- Average Total Non-Current Liabilities over 4 years is $50.5 million, with a median of $53.4 million recorded in 2025.
- The sharpest move saw Total Non-Current Liabilities soared 265.93% in 2023, then plummeted 35.78% in 2025.
- Over 4 years, Total Non-Current Liabilities stood at $12.6 million in 2022, then skyrocketed by 265.93% to $46.2 million in 2023, then skyrocketed by 44.25% to $66.7 million in 2024, then tumbled by 35.78% to $42.8 million in 2025.
- According to Business Quant data, Total Non-Current Liabilities over the past three periods came in at $42.8 million, $42.4 million, and $49.6 million for Q4 2025, Q3 2025, and Q2 2025 respectively.