GameSquare Holdings (GAME) Total Non-Current Liabilities (2022 - 2025)
GameSquare Holdings (GAME) has disclosed Total Non-Current Liabilities for 4 consecutive years, with $42.4 million as the latest value for Q3 2025.
- On a quarterly basis, Total Non-Current Liabilities changed N/A to $42.4 million in Q3 2025 year-over-year; TTM through Sep 2025 was $42.4 million, a N/A change, with the full-year FY2024 number at $66.7 million, up 44.25% from a year prior.
- Total Non-Current Liabilities was $42.4 million for Q3 2025 at GameSquare Holdings, down from $66.7 million in the prior quarter.
- In the past five years, Total Non-Current Liabilities ranged from a high of $66.7 million in Q4 2024 to a low of $12.6 million in Q4 2022.
- A 4-year average of $46.2 million and a median of $46.2 million in 2023 define the central range for Total Non-Current Liabilities.
- Peak YoY movement for Total Non-Current Liabilities: surged 265.93% in 2023, then surged 44.25% in 2024.
- GameSquare Holdings' Total Non-Current Liabilities stood at $12.6 million in 2022, then soared by 265.93% to $46.2 million in 2023, then soared by 44.25% to $66.7 million in 2024, then plummeted by 36.49% to $42.4 million in 2025.
- Per Business Quant, the three most recent readings for GAME's Total Non-Current Liabilities are $42.4 million (Q3 2025), $66.7 million (Q4 2024), and $63.3 million (Q1 2024).