Electronic Arts (EA) Cost Of Revenue (2016 - 2025)
Historic Cost of Revenue for Electronic Arts (EA) over the last 17 years, with Q4 2025 value amounting to $498.0 million.
- Electronic Arts' Cost of Revenue rose 921.05% to $498.0 million in Q4 2025 from the same period last year, while for Dec 2025 it was $1.6 billion, marking a year-over-year increase of 365.54%. This contributed to the annual value of $1.5 billion for FY2025, which is 976.61% down from last year.
- Electronic Arts' Cost of Revenue amounted to $498.0 million in Q4 2025, which was up 921.05% from $443.0 million recorded in Q3 2025.
- Electronic Arts' Cost of Revenue's 5-year high stood at $631.0 million during Q4 2021, with a 5-year trough of $263.0 million in Q2 2024.
- Its 5-year average for Cost of Revenue is $422.2 million, with a median of $445.5 million in 2023.
- Its Cost of Revenue has fluctuated over the past 5 years, first soared by 7272.73% in 2021, then plummeted by 2853.26% in 2024.
- Over the past 5 years, Electronic Arts' Cost of Revenue (Quarter) stood at $631.0 million in 2021, then decreased by 9.98% to $568.0 million in 2022, then fell by 6.87% to $529.0 million in 2023, then fell by 13.8% to $456.0 million in 2024, then increased by 9.21% to $498.0 million in 2025.
- Its Cost of Revenue was $498.0 million in Q4 2025, compared to $443.0 million in Q3 2025 and $279.0 million in Q2 2025.