Electronic Arts (EA) Cost of Revenue (2009 - 2026)
Electronic Arts (EA) posted quarterly Cost of Revenue of $364.0 million for Q1 2026, down 1.09% year-over-year from $368.0 million in Q1 2025, and down 26.91% quarter-over-quarter from $498.0 million in Q4 2025.
Electronic Arts (EA) Cost of Revenue (2009 - 2026) Analysis & Trends
Electronic Arts' Cost of Revenue history runs 18 years deep, the most recent figure standing at $364.0 million for Q1 2026.
- In Q1 2026, Cost of Revenue fell 1.09% year-over-year to $364.0 million; the TTM figure through Mar 2026 stood at $1.6 billion (up 2.66% YoY), while the FY2026 annual figure was $1.6 billion, up 2.66% from the prior year.
- Cost of Revenue for Q1 2026 stood at $364.0 million, down from $498.0 million in the prior quarter.
- The five-year high for Cost of Revenue was $568.0 million in Q4 2022, with the low at $263.0 million in Q2 2024.
- The 5-year median for Cost of Revenue is $443.0 million (2025), against an average of $414.6 million.
- The sharpest annual moves came in 2022 and 2024: Cost of Revenue soared 31.35% in 2022, then fell 28.53% in 2024.
- Electronic Arts' Cost of Revenue stood at $568.0 million in 2022, then retreated by 6.87% to $529.0 million in 2023, then fell by 13.8% to $456.0 million in 2024, then advanced by 9.21% to $498.0 million in 2025, then decreased by 26.91% to $364.0 million in 2026.
- Business Quant data shows EA's Cost of Revenue at $364.0 million in Q1 2026, $498.0 million in Q4 2025, and $443.0 million in Q3 2025.
Peer Comparison
Historic Data
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