KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Cost Of Revenue (2016 - 2025)

Electronic Arts' Cost of Revenue history spans 17 years, with the latest figure at $498.0 million for Q4 2025.

  • For Q4 2025, Cost of Revenue rose 9.21% year-over-year to $498.0 million; the TTM value through Dec 2025 reached $1.4 billion, up 76.76%, while the annual FY2025 figure was $1.5 billion, 51.42% up from the prior year.
  • Cost of Revenue reached $498.0 million in Q4 2025 per EA's latest filing, up from $304.0 million in the prior quarter.
  • In the past five years, Cost of Revenue ranged from a high of $631.0 million in Q4 2021 to a low of -$366.0 million in Q1 2023.
  • Average Cost of Revenue over 5 years is $284.3 million, with a median of $309.0 million recorded in 2022.
  • Peak YoY movement for Cost of Revenue: tumbled 249.39% in 2023, then surged 210.18% in 2025.
  • A 5-year view of Cost of Revenue shows it stood at $631.0 million in 2021, then fell by 9.98% to $568.0 million in 2022, then plummeted by 51.41% to $276.0 million in 2023, then surged by 65.22% to $456.0 million in 2024, then grew by 9.21% to $498.0 million in 2025.
  • Per Business Quant, the three most recent readings for EA's Cost of Revenue are $498.0 million (Q4 2025), $304.0 million (Q3 2025), and $214.0 million (Q2 2025).