KPIs & Operating Metrics(New)
Growth Metrics

Electronic Arts (EA) Cost Of Revenue (2016 - 2025)

Electronic Arts (EA) has 17 years of Cost of Revenue data on record, last reported at $498.0 million in Q4 2025.

  • For Q4 2025, Cost of Revenue rose 98.41% year-over-year to $498.0 million; the TTM value through Dec 2025 reached $1.0 billion, down 7.19%, while the annual FY2025 figure was $962.0 million, 43.74% down from the prior year.
  • Cost of Revenue reached $498.0 million in Q4 2025 per EA's latest filing, up from $443.0 million in the prior quarter.
  • Across five years, Cost of Revenue topped out at $1.1 billion in Q1 2023 and bottomed at -$213.0 million in Q1 2025.
  • Average Cost of Revenue over 5 years is $360.2 million, with a median of $297.0 million recorded in 2021.
  • Peak YoY movement for Cost of Revenue: surged 192.13% in 2021, then plummeted 159.66% in 2025.
  • A 5-year view of Cost of Revenue shows it stood at $631.0 million in 2021, then decreased by 9.98% to $568.0 million in 2022, then decreased by 6.87% to $529.0 million in 2023, then plummeted by 52.55% to $251.0 million in 2024, then soared by 98.41% to $498.0 million in 2025.
  • Per Business Quant database, its latest 3 readings for Cost of Revenue were $498.0 million in Q4 2025, $443.0 million in Q3 2025, and $279.0 million in Q2 2025.