Electronic Arts (EA) Cost of Revenue (2009 - 2026)

Electronic Arts (EA) reported Cost of Revenue of $710.0 million for Q1 2026, up 92.93% on a YoY basis from $368.0 million in Q1 2025, and up 42.57% quarter-over-quarter from $498.0 million in Q4 2025.

Electronic Arts (EA) Cost of Revenue (2009 - 2026) Analysis & Trends

Electronic Arts has reported Cost of Revenue for 18 years, with the latest figure at $710.0 million in Q1 2026.

  • For the quarter ending Q1 2026, Cost of Revenue rose 92.93% year-over-year to $710.0 million; the trailing twelve-month figure through Mar 2026 stood at $1.9 billion (up 50.78% YoY), and the FY2026 full-year result was $1.6 billion, up 2.66% from the prior year.
  • Cost of Revenue for Q1 2026 stood at $710.0 million, up from $498.0 million in the prior quarter.
  • The five-year high for Cost of Revenue was $710.0 million in Q1 2026, with the low at -$479.0 million in Q1 2022.
  • Historically, Cost of Revenue has averaged $231.4 million across 5 years, with a median of $279.0 million in 2025.
  • Annual changes were most pronounced in 2022 — Cost of Revenue slumped 147.85% — and 2025, when it jumped 210.18%.
  • Electronic Arts' Cost of Revenue stood at $256.0 million in 2022, then advanced by 7.81% to $276.0 million in 2023, then declined by 9.06% to $251.0 million in 2024, then surged by 98.41% to $498.0 million in 2025, then jumped by 42.57% to $710.0 million in 2026.
  • The last three Cost of Revenue figures came in at $710.0 million (Q1 2026), $498.0 million (Q4 2025), and $443.0 million (Q3 2025), per Business Quant data.

Peer Comparison

Historic Data

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