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Growth Metrics

Electronic Arts (EA) Cost Of Revenue (2009 - 2026)

Electronic Arts posted quarterly Cost of Revenue of $710.0 million for Q1 2026, up 92.93% year-on-year from $368.0 million in Q1 2025, and up 42.57% on a QoQ basis from $498.0 million in Q4 2025.

Electronic Arts (EA) has 18 years of Cost of Revenue data on file, last reported at $710.0 million in Q1 2026.

  • For the quarter ending Q1 2026, Cost of Revenue rose 92.93% year-over-year to $710.0 million; the trailing twelve-month figure through Mar 2026 stood at $1.9 billion (up 50.78% YoY), and the FY2026 full-year result was $1.6 billion, up 2.66% from the prior year.
  • Cost of Revenue for Q1 2026 stood at $710.0 million, up from $498.0 million in the prior quarter.
  • Across five years, Cost of Revenue topped out at $710.0 million in Q1 2026 and bottomed at -$479.0 million in Q1 2022.
  • The 5-year median for Cost of Revenue is $279.0 million (2025), against an average of $231.4 million.
  • The widest annual swing landed in 2022, when Cost of Revenue plunged 147.85%; it then jumped 210.18% in 2025.
  • A 5-year view of Cost of Revenue shows it stood at $256.0 million in 2022, then climbed by 7.81% to $276.0 million in 2023, then fell by 9.06% to $251.0 million in 2024, then soared by 98.41% to $498.0 million in 2025, then surged by 42.57% to $710.0 million in 2026.
  • The last three Cost of Revenue figures came in at $710.0 million (Q1 2026), $498.0 million (Q4 2025), and $443.0 million (Q3 2025), per Business Quant data.