Electronic Arts (EA) Cost of Revenue (2009 - 2026)
Electronic Arts' (EA) quarterly Cost of Revenue came in at $364.0 million in Q1 2026, down 1.09% year-on-year from $368.0 million in Q1 2025, and down 26.91% quarter-over-quarter from $498.0 million in Q4 2025.
Electronic Arts (EA) Cost of Revenue (2009 - 2026) Analysis & Trends
Electronic Arts' Cost of Revenue history runs 18 years deep, the most recent figure standing at $364.0 million for Q1 2026.
- On a quarterly basis, Cost of Revenue fell 1.09% year-over-year to $364.0 million in Q1 2026; TTM through Mar 2026 was $1.6 billion, a 2.66% increase from a year earlier, with the FY2026 full-year figure at $1.6 billion, up 2.66% from the prior year.
- Cost of Revenue fell to $364.0 million in Q1 2026 per EA's latest filing, from $498.0 million in the prior quarter.
- Across five years, Cost of Revenue topped out at $568.0 million in Q4 2022 and bottomed at $263.0 million in Q2 2024.
- The 5-year median for Cost of Revenue is $443.0 million (2025), against an average of $414.6 million.
- Across the five-year window, Cost of Revenue soared 31.35% in 2022 and slipped 28.53% in 2024, its largest moves.
- Year by year, Cost of Revenue stood at $568.0 million in 2022, then decreased by 6.87% to $529.0 million in 2023, then retreated by 13.8% to $456.0 million in 2024, then climbed by 9.21% to $498.0 million in 2025, then slipped by 26.91% to $364.0 million in 2026.
- Per Business Quant, the three latest EA Cost of Revenue figures stand at $364.0 million (Q1 2026), $498.0 million (Q4 2025), and $443.0 million (Q3 2025).
Peer Comparison
Historic Data
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