Products was Light & Wonder’s largest segment in fiscal 2025, bringing in $1.02B of $3.37B (30%).
| Segment | FY 2014 | FY 2015 | FY 2016 | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Services | — | — | — | — | ||||||||
| Instant Products | — | — | — | — | ||||||||
| Products | $717.00M | $911.00M | $1.08B | $1.02B | ||||||||
| Product Sales | — | — | — | — | ||||||||
| Third-Party Platforms & Other(1) | $671.00M | $768.00M | $733.00M | — | ||||||||
| Gaming Operations | $635.00M | — | $690.00M | $860.00M | ||||||||
| Gaming Operations(1) | — | — | — | — | ||||||||
| Gaming Machine Sales | — | $708.00M | — | $821.00M | ||||||||
| Mobile In-App Purchases | — | — | — | — | ||||||||
| Mobile | — | — | — | — | ||||||||
| Lottery Systems | — | — | — | — | ||||||||
| Gaming Systems | $255.00M | $268.00M | $302.00M | $285.00M | ||||||||
| Social B2C | — | — | — | — | ||||||||
| Table Products | $189.00M | $213.00M | $211.00M | $217.00M | ||||||||
| Sports & Platform | — | — | — | — | ||||||||
| Gaming & Other | — | — | — | — | ||||||||
| Web In-App Purchases & Other(2) | — | — | — | — | ||||||||
| Web & Other | — | — | — | — | ||||||||
| Direct-To-Consumer Platforms | — | $9.00M | $88.00M | $150.00M | ||||||||
| Other | — | — | — | — | ||||||||
| Weighted Area Progressive Services | $23.00M | $17.00M | $23.00M | $23.00M | ||||||||
| Total | $2.49B | $2.89B | $3.13B | $3.37B |
Light & Wonder brought in $3.37B from its seven segments in fiscal 2025, the year ended December 31, 2025. Light & Wonder regrouped these segments after fiscal 2024, so the total does not compare directly with that year's $3.13B. Products was the largest at $1.02B (30.2%), ahead of Gaming Operations at $860.00M (25.5%) and Gaming Machine Sales at $821.00M (24.3%). The other four segments brought in $675.00M combined.
Compared with fiscal 2024, Direct-To-Consumer Platforms grew fastest, up 70.5% to $150.00M, while Products fell the most, down 6.1% to $1.02B.
Light & Wonder began breaking out Direct-To-Consumer Platforms in fiscal 2023, when it brought in $9.00M. Light & Wonder stopped reporting Third-Party Platforms & Other(1) as a separate segment after fiscal 2024, when it brought in $733.00M.
Gaming was Light & Wonder’s largest segment in fiscal 2025, bringing in $860.00M of $1.99B (43%).
| Statement Business Segments | FY 2010 | FY 2011 | FY 2012 | FY 2013 | FY 2014 | FY 2015 | FY 2016 | FY 2017 | FY 2018 | FY 2019 | FY 2020 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gaming | $635.00M | $708.00M | $690.00M | $860.00M | ||||||||||||
| Sciplay | $671.00M | $768.00M | $821.00M | $794.00M | ||||||||||||
| Lottery | — | — | — | — | ||||||||||||
| Lottery Systems | — | — | — | — | ||||||||||||
| Printed Products | — | — | — | — | ||||||||||||
| Social | — | — | — | — | ||||||||||||
| Igaming | $240.00M | $275.00M | $299.00M | $337.00M | ||||||||||||
| Digital | — | — | — | — | ||||||||||||
| Interactive | — | — | — | — | ||||||||||||
| Total | $1.55B | $1.75B | $1.81B | $1.99B |
Light & Wonder brought in $1.99B from its three segments in fiscal 2025, the year ended December 31, 2025. That is less than the $3.37B it reports by segment, so these segments do not cover all of its revenue. Gaming was the largest at $860.00M (43.2%), ahead of Sciplay at $794.00M (39.9%) and Igaming at $337.00M (16.9%).
Compared with fiscal 2024, Gaming grew fastest, up 24.6% to $860.00M, while Sciplay fell the most, down 3.3% to $794.00M.
U.S was Light & Wonder’s largest region in fiscal 2025, bringing in $2.27B of $3.31B (68%).
| Geography | FY 2010 | FY 2011 | FY 2012 | FY 2013 | FY 2014 | FY 2015 | FY 2016 | FY 2017 | FY 2018 | FY 2021 | FY 2022 | FY 2023 | FY 2024 | FY 2025 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| U.S | $1.73B | $1.95B | $2.09B | $2.27B | ||||||||||
| United States | — | — | — | — | ||||||||||
| Other | $778.00M | $954.00M | $1.10B | $1.04B | ||||||||||
| International | — | — | — | — | ||||||||||
| Europe, Other Than The United Kingdom | — | — | — | — | ||||||||||
| Europe | — | — | — | — | ||||||||||
| U.K | — | — | — | — | ||||||||||
| North America, Other Than United States | — | — | — | — | ||||||||||
| Total | $2.51B | $2.90B | $3.19B | $3.31B |
Light & Wonder brought in $3.31B from its two regions in fiscal 2025, the year ended December 31, 2025. That was up 4.0% from $3.19B in fiscal 2024. U.S was the largest at $2.27B (68.5%), ahead of Other at $1.04B (31.5%).
Compared with fiscal 2024, U.S grew 8.8% to $2.27B, while Other fell 5.2% to $1.04B. From fiscal 2022 to 2025, combined revenue from these regions grew from $2.51B to $3.31B, a compound annual growth rate of 9.7%. U.S's share of the total fell from 69.0% to 68.5%.
Light & Wonder (LAWIL) reports its revenue by segment, by statement business segments and by geography. In fiscal 2025, Products was its largest segment, bringing in $1.02B (30.2% of the total), followed by Gaming Operations at $860.00M (25.5%).
Products was Light & Wonder's largest segment in fiscal 2025, bringing in $1.02B, or 30.2% of the $3.37B total across its seven segments.
U.S was Light & Wonder's largest region in fiscal 2025, bringing in $2.27B, or 68.5% of the $3.31B total across its two regions.
Among Light & Wonder's segments that make up at least 2% of revenue, Gaming grew fastest in fiscal 2025, up 24.6% from $690.00M to $860.00M.
Every figure comes from Light & Wonder's annual financial filings, as reported. Each line keeps the name Light & Wonder gives it, and years follow its fiscal calendar.
Light & Wonder's revenue by segment goes back to fiscal 2014, with figures through fiscal 2025. The latest four fiscal years are free to view, and the full history is available with a Business Quant subscription.